Saturday, December 18, 2010

Play: THE BEAST

This club play was written as a group collaboration between the participants and the group leader.
December 18, 2010

THE BEAST
Starring:

The Half-Cat Scientist (Solly)
The School Teacher (Anna)
Dance Mistress (Emma)
The Judge (Emily)
The General (Josh)
The Life Coach (Josh)

Synopsis:
I. The Half-Cat Scientist is in his laboratory obsessing over the idea of creating a companion to help him "...keep it together." Through much trial and error we finally are witness to the conception of The Beast. At first The Beast is sweet and cuddly like a puppy, but it quickly rebels against it masters wishes for it and freely wills itself around without regard for others. The Half-Cat Scientist certainly was not expecting such a lack of compliance and decides to send The Beast to school.
II. Once at school The Beast is unruly and determined to eat all the books in the class. He plays with his writing utensils as if they were drum sticks and slowly eats away at The School Teacher's tolerance. "That's enough!" Once The Half-Cat Scientist arrives to pick up The Beast from school, the teacher asks to have a word with him. The Beast terrorizes the school children as the The School Teacher itemizes each of his offenses throughout the day. "My conclusion, Sir, is that The Beast has TOO MUCH PHYSICAL ENERGY and should be sent to dance class!"
III. And so The Half-Cast Scientist drags The Beast across town to Mistress Manèges
School of Dance. The poised and strict dance teacher is certain she can being some elegance and finesse to the life of The Beast. She praises him for bringing the proper footwear. During class, The Beast simply will not adhere to her techniques. He keeps dancing a low, hip-circulating dance that makes the ballerinas' blush. "Cover your eyes, girls!" Directs Mistress Manèges strongly. Things only worsen as The Beast takes off his ballet slippers and proceeds to eat them. When the Mistress reprimands him, he throws the slippers at her in front of her whole class. Once The Half-Cat Scientist arrives to pick up The Beast from dance, the mistress asks to have a word with him. The Beast terrorizes the ballerinas' as Mistress Manèges itemizes each of his offenses throughout the day. "My conclusion, Sir, is that The Beast has TOO LITTLE DISCIPLINE and should be sent to the military!"
IV. And so The Half-Cast Scientist drags The Beast across town to enlist him in Discipline Training. The powerful and rigid General is certain he can bring a sense of order and discipline to the life of The Beast. They have barely marched together for 50 steps before The General begins to doubt his effectiveness and ability to control The Beast. After many painstaking drills, it is clear that he simply cannot keep The Beast in line. Once The Half-Cat Scientist arrives for his first meeting with The General, it is clear to him that the man is struggling. The Beast breaks the ranks and distracts the soldiers as The General itemizes each of his offenses throughout his training. "My conclusion, Sir, is that The Beast IS A MENACE TO SOCIETY DUE TO HIS UNPREDICTABLE INDIVIDUALISM. There is no other option but to let the justice system deal with the likes of him!"
V. At the trial of The Beast, The School Teacher, Mistress Manèges and The General all testify to his lack of civility and purpose. The School Teacher concludes, "...he must have ADHD..." Mistress Manèges attests, "...he has no self-control..." and The General asserts, "He needs structure!" Based on these testimonies The Judge deduces that The Beast does not have sound judgment and must be locked away. The Half-Cat Scientist weeps. That evening The Beast makes a racket in the cells and disturbs all the inmates. Even the guest in the Fanta-Suite Prison Cell gets his knickers in a pucker and complains to the front desk that he wants his money back. This is the last straw for The Judge. He call upon The Life Coach. The Life Coach meets with The Beast and quickly realizes that isolation is not the answer to taming the beast. Locking The Beast up was only making his craziness grow, since it was all pent up. The Life Coach tries to reason with The Judge that the beast must be free, if he is to be safe in society. The Judge cannot stand to hear this, let alone believe it. He is so disturbed that he has The Beast placed in solitary confinement. The Life Coach warns this is a grave mistake, but The Judge would not listen. That night the pent up energies in The Beast were growing and growing. Finally, he BURST through the walls of the prison leaving a gaping hole for all the prisoners to escape. The Beast was free.
Epilogue. Five years pass and we see The School Teacher, Mistress Manèges, The General and The Judge all going through the motions of their day. Their movements are robotic and repetitive. The Life Coach and Half-Cat Scientist stand aside, juxtaposing the lifelessness. Suddenly The Beast comes strolling onto the scene looking quite dapper. He says to his creator, "I've just returned from Harvard with a degree in Laser Engineering." Upon hearing this his adversaries are translated into seething, twitching, hyper, unruly beasts.

Saturday, December 11, 2010

Play: THE NEELA DE LORENA

This club play was written as a group collaboration between the participants and the group leader.
December 11, 2010

THE NEELA DE LORENA
Starring:

Magee Cal the Magical, an alchemist (Jack)
Neela de Lorena, a statue (Molly)
Omarto, the apprentice (Finn)
Biano, a sculptor (Evan)


Crew:
Ryan


I. The alchemist sits in his favorite chair talking to his "pets", (a green felt hand puppet and a golden duck on the top of a wooden cane). He discusses his new procedure for bringing life to still images. His apprentice Omarto brings him some milk and with the first sip Magee Cal surmises his spell is ready. He first brings consciousness to a portrait of a man, wife and child. The man states flatly "I love my family." The child cries "Wahhhhh!" and the wife says tersely, "I have to pee, let me out of here." Silencing them, the alchemist nary takes time to relish in the triumph of a successful experiment. Instead, his mind begins to run in circles... he turns to Omarto with an inspired look on his face. "Omarto! What if I could use this magic on a statue?! Yes! Omarto! Fetch Bianco the sculptor at once!" Omarto leaves and Magee Cal stops a second portrait. His aunt asks, "Magee Cal, do you want Monkey Jamees for Christmas this year?"
II. Omarto returns accompanied by Bianco. Magee Cal does not divulge his intentions for the statue, he merely offers a handsome commission to Bianco to make him a human likeness. Bianco does not need much direction... "I already have her in my minds eye. The Neela de Lorena!" He paces, "In order to make her, I will need a sword made from the hardest material in the world." Magee Cal, being very skilled in metallurgy honors this request as a fair trade. He immediately sets to work on conditioning the blade. Within minutes he presents the sword to Bianco with a formal ritual. Bianco is so eager to try his new tool that he requests to begin work immediately. Omarto brings forth a cart carrying a hunk of raw marble. Bianco wields the sword in a whirling motion, like a dance, slicing off pieces of stone as if it were soft as butter. When the dance is done we are left in awe of the revealed form of The Neela De Lorena. Biano, Magee Cal and Omarto are stunned by her beauty. "I will be back in two weeks time to put on the finishing touches. I must contemplate her perfection,..." Bianco mutters as he is leaving.
III. Magee Cal launches straight into the application of his magic. "She will come to life every evening between 8:07-9:39 pm, Omarto. What for? Hmmm... She will help you clean up the work room!" The procedure is quick and effective. "She lives!" Exclaims Omarto. At first, Neela experiments with movement. She then begins to silently move about the room, her eyes darting every which way. "Another success," sighs Magee Cal tiredly. "Well, Omarto, I am done working for the day. Please tend to the statue and teach her how to clean." Omarto is honored by the responsibility of being the statue's keeper. And so, night after night, Omarto and Neela cleaned the work room together as Omarto schooled the statue on the nature of living. Most unfortunately, it seemed as though Neela would always turn back into stone just as the conversation was deepening. The next day it was always as if the moment was lost. Omarto was growing frustrated by the limitations of their friendship.
IV. After 2 weeks had passed, Bianco returned to put the finishing touches on The Neela De Lorena. After asking to be alone with the statue, Bianco was horrified to find that Neela was standing in a different position than he had sculpted her. Confused, he decided not to alter the statue, but to come back that evening to watch her, to understand what could possibly change what was set in stone. Pretending as though he needed more time, he told Omarto he would be back in a few days. That evening he returned to watch the statue through the window. He was beside himself when at 8:07 pm she became a living woman. Omarto was furious that Magee Cal was tampering with the integrity of his art form. He stomped away, configuring his plan for confronting Magee Cal.
V. The next morning Bianco came calling. He let himself into Magee Cal's workroom. "What gives you the right to alter my master work?" Yelled Bianco. Magee Cal was stunned. "I gave you the blade in exchange for the statue. She is mine." Bianco was unflappable, "She is my art for you to look at, to admire, but not to tamper with!" Magee Cal calmly cleared his throat, raised his wand and said, "My magic is far more powerful than your 'art'." And with that he beamed magic from the wand at Bianco. Bianco blocked the spell with his hardened blade and the two began warring. Omarto came running down into the work room trying to get the men to stop, but the fighting was so intense that the room was a fog of lightning bolts, piercing light orbs, flying blades and plaster of paris. Because they could no longer see, the men stopped. When the dust cleared The Neela de Lorena was completely obliterated. Her stone had crumbled to pieces. "You have destroyed my art." Bianco quibbled. "You have ruined my magic." Magee Cal squabbled. Omarto stepped forward, "Both of you have ended the life of my friend." Omarto wept. Bianco and Magee Cal were struck with deep remorse. Magee Cal sighed, "There is only one thing that can be done."
Epilogue. Months later Bianco sits in the work room smoking a cigar. Magee Cal is attending to the cleaning. Neela and Omarto enter the work room, she will parasol in hand. "We've just returned from the beach!" Exclaimed Neela. Omarto appeared full of gratitude, "Yes, I showed Neela what seashells are."

Friday, December 10, 2010

Play: THE WATER OF LIFE (an adaptation)

This week the club play was an adaptation of a fairy tale brought by our special guest artist, Genese Grill. The adaptation was created by the group leader and the actors.
December 4, 2010

THE WATER OF LIFE
Starring:

Sick King (Atticus)
Oldest Son (Locke)
King's Daughter (Abigal)
Youngest Son (Solly)
Honky Dwarf (Finn)
Tonky Dwarf (Sylvan)
Wise Woman (Anna)
Princess (Ariel)
Lions (Wren, Locke)
Vassals/Chorus (Ariel, Wren, Anna)

Art:
Isabelle
Genese

Crew:
Emma
Ryan


I. In the great castle we see that The King is sick. His children are grown and their worry appears to run deep. The King's Daughter runs from the throne room in a commotion of dramatic weeping. Not wanting to be upstaged, The Oldest Son follows suit and flees from the room sobbing uncontrollably. The Youngest Son touches his father's shoulder tenderly and sheds a single tear. He spares his father his worry until he reaches the garden. In the garden, the 3 weep. The Wise Woman is nested within the foliage of the garden. She listens to a skull. "Yes, it is true, death is near." The weeping ascends crescendo. "But!" Everyone stops crying abruptly -- "There is hope. It is very difficult to come upon, but The Water of Life will heal your father." The Oldest Son is seized by his opportunistic spirit. He thinks, "If I were to find the water first and bring it to my father, then I will be most deserving of inheriting the throne... hmmm."
"I will fetch the water! Just tell me what to do!" He asserts to The Wise Woman. He does not heed the warnings of the Wise Woman and sets right off.
II. The Oldest Son is hacking his way through the forest. Two Honky Tonk Dwarves greet him. The Oldest Son does not want his quest to be interrupted by such minimal beings. He insults The Dwarves for even attempting approach. Offended, The Dwarves chant "Higgly Piggly Wiggly Wap, put this man into our trap!" Suddenly the Oldest Son is jailed in a crevice in the side of the mountain. Not far behind him, The King's Daughter also seeks The Water of Life in competition with her brother. She is a haughty woman who will not lose the chance to secure her father's love for herself alone. Crossing the path of The Honky Tonk Dwarves, she doesn't even take the time to insult them, she simply pushes the two out of her way with her parasol. The Dwarves cannot believe how many rude visitors they have had this morning. Again, "Higgly Piggly Wiggly Wap, put this girl into our trap." The King's Daughter finds herself jailed with her older brother. Seeking The Water of Life, as well as the whereabouts and safety of his brother and sister, The Youngest Son enters the forest. He comes across The Dwarves and greets them warmly. The Dwarves are charmed by his friendliness. "I am seeking the Water of Life my two tiny friends. Do you know where I might find it?" The Dwarves nod and reveal a scroll. The scroll states, "The Water of Life springs from a fountain in the dining hall of an enchanted castle to the West. You can enter if you have the iron wand and 2 small loaves of bread with you. When you reach the iron door of the castle, strike the iron wand 3 times on the door. When it opens you will been met by 2 hungry lions. Throwest the bread into the lions gaping jaws to pass. You must be quick to fetch The Water of Life before midnight or the iron door will close and you will be imprisoned there for eternity." The Dwarves presented to iron wand and bread to The Youngest Son. With much gratitude, he took the items and thanked The Dwarves for their guidance. He set of in the direction of the castle.
III. The Youngest Son found the enchanted castle just as The Dwarves had said. He tapped the iron wand on the door 3 times and it sprung open. Entering into the immense front hall, he anticipated when the 2 lions were to pounce. Throwing the 2 small loaves of bread to the beasts they were instantly pacified. Seeking the dining hall the young man began to get lost in the halls and halls of endless doors. One thing The Dwarves had not told him is that within a small room awaited an entrancing Princess. She was divine. "I've been waiting for you! What is it that you seek?" The Youngest Son was unflappable. "I've come for the Water of Life. Can you tell me where it is?" The Princess seemed trustworthy enough. "Yes, you must walk down the hall with the golden carpet. In the Dining Hall is a fountain that will give you what you seek. Now I tell you what I seek. Come back to me in a year and we will marry." The Youngest Son bowed to her honor and set off to the Dining Hall. Once he entered the hall, the journey's weariness began to overtake him. Coming across a large overstuffed chair, he decided to sit just for a moment.... hours later he awoke with a start. The ominous hands of the clock read 4 minutes before midnight. Desperately he ran to the fountain and filled his chalice, then sprinted for the door. The door slammed shut promptly at midnight so fiercely that it took off a part of the heel of his shoe.
IV. The Youngest Son journeyed back through the forest and was met again by The Dwarves. "Tiny friends, thank you ever so much for your help finding the Water of Life. Now, I'm wondering if you have seen my older brother and sister?" The Dwarves exchanged a knowing look. "Yes, we have imprisoned your brother and sister in the side of the mountain for their bad hearts." The Youngest Son was shocked by this. "They are not bad. They love my father and I. Please release them!" The Dwarves warned The Youngest Son, "We will free them because of your kind heart. But please, beware. Their hearts are bad." Poof! Suddenly The Oldest Son and The King's Daughter were standing where The Dwarves had been. The Dwarves had disappeared. "Brother! Sister! I appealed to The Dwarves for your freedom. What a misunderstanding. I am so glad you are safe." His brother and sister exchanged a plotting glance. "Brother! Do you have the Water of Life?" They asked. "Yes! Let's make haste so that father will be well," Said the young one. "No, no, brother. You are tired. Here. Let us rest for a while and then we will finish the journey home." Very tired and in need of rest, the young brother agreed and slipped into a deep sleep. His brother and sister schemed to win their father's favor instead. Taking the chalice from his hands, they filled a secret vessel with The Water of Life and filled the chalice with salt water from the sea. When the young one awoke,they made the journey home together discussing his adventures.
V. Upon reaching the great castle of their father, The Youngest Son rushed in to the throne room declaring that he was indeed in possession of The Water of Life. He bowed at his father's feet offering the chalice. His father drank of it and immediately fell more ill. Minutes later, his Oldest Son and Daughter rushed into the room. "Father! Tell us you have not drunk of the poisonous waters our brother brought to you. You have been tricked! Our brother lied to you! It is us who truly have possession of The Water of Life..." In a weakened state the King drank from the chalice offered to him. Immediately WELLNESS claimed his body. He sprang to his feet, shouting "I feel like a young man again!" Then a grave look came across his face. "Son! Why did you try to poison me? How could you do this?" The Youngest Son tried to explain the perils he had endured to get the water and that he believed it to truly be The Water of Life... but his father would not listen. "I banish you from my kingdom unless you can prove to me that my life you did not intend to take." The Youngest Son was ousted from the castle.
VI. Of course a year had not passed since the Youngest Son was to fetch his bride in the enchanted castle, but he knew he had to go to her. Only the Princess could help him out of this. Once he had explained his position to The Dwarves they were determined to help him set the record straight. The Dwarves helped the Youngest Son to find his way back to the Princess. Upon hearing about the conspiracy, the Princess consulted her magic mirror for truth. It was revealed that his brother and sister had switched the Water of Life for salt sea water. The Princess agreed to return to the castle with the Young Son and Two Dwarves to free his name. They were just in time to save the king from willing the kingdom to his Oldest Son. The Princess showed the scene in the mirror to the king and he was filled with remorse for the banishment of his son. He decreed that his Oldest Son and Daughter were to be imprisoned in the enchanted castle with only the lions to keep them company. As for The Youngest Son, he would take his position as King as soon as the princess was ready to marry.

Sunday, November 21, 2010

Play: THE POSSESSION OF THE POSSESSIONS

All club plays are written as a group collaboration between the participants and the group leader.
November 20, 2010

THE POSSESSION OF THE POSSESSIONS
Starring:

Mystical Scientifical Twin 1 (Finn)
Mystical Sceintifical Twin 2 (Adam)
Street Busker / Francesca Dubois (Rebecca)
Gardener / Weapons Collector (Evan)
Acrobat / Computer Techie (Locke)
Drum Major / Coustofius the Great (Jack)
Master Shishkabab, Proprietor (Oliver)
Freckles the Cat (Abby)
Controversial Doctor (Josh)

Crew:
Emma
Ryan
Aaron

I. It is early morning in the shared home of the Street Busker, Gardener, Acrobat and Drum Major. The Acrobat comes bounding down the stairs glorifying the morning with every word. The Gardener is busy outside the sitting room window and through the window we see the Street Busker and Drum Major rousting from their nests. The Acrobat somersaults into the room proclaiming the time has come to seize the day. He crosses the room and grabs the 'newspaper' scanning it over with his hand. We see a look of terror tear across his face. The Drum Major notices and grabs the paper, scanning it over his chest. Holding his hands to his heart, he is apparently struck with sorrow. The Street Busker then scans the news herself and speechlessly dispatches the paper to The Gardener through the window. The Gardener lets out an shrill sound, saying "It is the year 2099 and I never thought this day would come. It is too much to bear." Hanging his head he enters the house to join his companions. The Acrobat cries, "Terror!" The Drum Major, "Panic!" The Street Busker, "Crisis". The Gardener mutters, "My poor flowers will die." Silence sweeps the words from their mouths, until The Acrobat states, "I know what to do. We will go to the Mystical Scientifical Twins. They are the only option out of this mess."
II. The group enters the study of the Mystical Scientifical Twins. The brothers sit oddly still in large, plush chairs. They are both wearing bright yellow sport coats. The group explains to the twins that they can no longer exist under these conditions and wonder if the brothers have a solution. This is just the opportunity the two scientists have been waiting for. They explain that for months they have been experimenting with the transmogrification of human souls into antique collectibles. "The only way that the soul can be preserved is by injecting it into an antique collectible and using suitable geometries of spacetime to project the object back in time. Whomever possesses this object in the past, will become possessed by your soul and you can live on in their form..." Trusting that there was no other choice based on the present conditions of their time, the 4 agree to be subjected to this process. The twins set straight to work. It is a slapstick procedure of the transmogrification of the disembodied souls. We are left unsure of successful outcome.
III. In the present time, Master Shishkabob twiddles his thumbs, hoping, wishing, willing that a customer would come into his humble junk shop. His cat, Freckles, has been acting odd since the Master acquired some new objects on his latest buy. It is almost as though she interacts with the objects like she does with a living being. The shop has a very magnetic energy on this day. First, a collector of antiquated weaponry enters the shop. He is beside himself to find a "...Dutch Horseman's "Walloon" Broadsword from the year 1650." It is an outrageous piece of weaponry and the proprietor seems none the wiser of its value. As he holds the sword in his hand, Freckles begins to hiss and pull at his pant leg with her teeth. Shaking her off, The Weapons Collector gets the sword for a steal and leaves the shop in a hurry before the Master figures out his loss. Then, Coustofius the Great enters. He is an egocentric, over rehearsed magician who often comes to the shop in search of props for his commercialized program. He finds a 'Jack' card that has been separated from the rest of its 51 counterparts. Relating to the solitary nature of the 'Jack' he sees its existence as a sign. Coustofius expressly decides it is his "...lucky card." Freckles is shaking her tiny, fuzzy head and meowing an insistent "No!" The self-absorbed little man ignores the cat's meow and leaves the shop feeling smugly pleased. Outside, ee immediately begins to practice in the vicinity of the Weapons Collector. Master Shishkabob can hardly believe his luck and comments to Freckles what good sales the day is offering. He wonders what has gotten into Freckles, but distracted and delighted when the rich, young Francesca Dubois enters the shop looking for "...something brilliant." She finds a small candle on an ornate pricket. Francesca is annoyed with Freckles meowing at her and throws money at the shop keeper for the pricket. He tries to tell her something about the candle and she states coldly, "I don't care. Really. I hardly care about anything but myself!" Like a chilly breeze she leaves the shop, enamored with her new treasure. Just then, an extremely nerdy Computer Techie enters the shop. "I need something for my dear Mummy." Master Shishkabob proffers a simple crystal glass "...this would be an elegant gift." The Computer Techie is charmed by the glass. "Yes, just the thing for my dear Mummy to drink her rhubarb carrot boozleberry spirulina smoothies out of!" He leaves the shop, completely oblivious to Freckles nibbling anxiously at his ankles.
IV. In the streets near the shop, funny things begin to happen. The Weapons Collector is hurrying home to play Dungeons and Dragons when suddenly, "What's that? I smell a sound!" His senses spiral into spasm and his body is out of control. After a grotesque display of agitation, a noticeable change takes place. The hardened Weapons Collector seems to soften and he approaches the nearest sidewalk flower plot and proceeds to use the 16th century sword as a tool to garden with. Coustofius the Great is walking by this scene, completely oblivious to anything outside of his own self-development bubble. Suddenly! "I taste a sight!" Coustofius is also overcome by something other-wordly, and in a swirling, pulsating, strange dance-like display emerges a one-man parade! Using his scepter as a drum major mace, the rotund little magician begins parading down the street. Francesca Dubois promenades down the avenue and takes notice of a man hoeing a city plot with a sword and a mysteriously costumed figure leading an invisible parade. She stands in awe with the candle stick in her hand until, "...what's that? I see a feeling!" Like a dervish, Francesca spins like a top, and when she stops, she takes a seat on a curb. Just then, a Doctor who recently had his license revoked for questionable practice was walking by. The obviously well-to-do young woman sitting on a curb spangeing for his change pulled him out of his walled off state of conceptualizing. He took out his moleskine and began to take notes of his observations. Just then, a nerdy Computer Techie was sauntering along holding a glass. The man muttered something to himself that sounded like, "I hear a texture!" The Dr. witnessed what seemed to be a convulsion, but graceful in nature, and then a complete reformation of the nerdy characteristics and carriage of the man. The man did a gymnastic-like styling and then a flip over a recycling receptacle. The Dr. was stunned. As he opened up his field of vision, he noticed more odd behaviors in the people surrounding him. Warming the magnetism of his hands, he hypnotically beckoned for the 4 strange people to come to his office.
V. Once in the office of the Controversial Dr., the 4 oddly behaved characters seemed to be stuck in a loop of repetitive motions characteristic of a Gardener, Acrobat, Drum Major and Street Busker. As he began to conduct his research, two figures appeared out of thin air. The Mystical Scientifical Twins explained to the Dr. that this experiment was theirs and detrimental to the future of man kind. Extolling the details, the Dr. understood completely. "I know just what to do." While the 4 characters were in their trance-like state, the Dr. removed each of the possessions from the hands of Francesca Dubois, The Weapons Collector, The Computer Techie and Coustofius the Great and ejected the objects forcefully out of the window. Snapping out of their trance, each of them had clearly had a lifesaving transformation. "We must free everyone from the Possession of Possessions!" They chanted. The Mystical Scientifical Twins knew that the future had been saved, and that they could trust the Dr. and his new devotees to spread the message that would free mankind from eminent doom.

Saturday, November 20, 2010

Seven Days visits club!

On November 20th as our play was sizzling in the pan, we were visited by a reporter and photographer from the Seven Days. It made the process even more exciting to have a stealthy photographer (Jordan Silverman) and a thespian with pen (Erik Esckilsen) witnessing the making of our story 'The Possession of the Possessions.' Thanks to Finn, Adam, Rebecca, Evan, Locke, Jack, Oliver, Abby, Josh, Aaron, Emma and Ryan for demonstrating the wonderful artistry we incite for Seven Days readers to share in.

! Read the article by clicking here !

Saturday, November 13, 2010

Play: THE MISSING PICASSOROCKETUS

All club plays are written as a group collaboration between the participants and the group leader.
November 13, 2010

THE MISSING PICASSOROCKETUS
Starring:

Grand Thug (Hussein)
Thug 1 (Sylan)
Thug 2 (Audin)
Miranda Hughes (Vikki)
Dark Servant (Abby)
Benkin Concord - The Inventor of The Jet Plane (Oliver)
Herrmonia Concord (Olivia)
Antonio the Spanish Butler (Atticus)
Bonita Marguerite the Jump-Roping Horse Dancer (Abigail)
Beefy Guard (Harry)

Crew:
Ryan

Synopsis:
Intro. Miranda Hughes sits proudly in her parlor with Dark Servant hunkering over her left shoulder. She enlists 3 thugs to carry out the acquisition of a Picassorocketus painting that is being displayed by her friend, the rich Herrmonia Concord. The painting will be unveiled at a lavish party hosted by the Concords' the following evening. The heist must be accomplished that night. Miranda waves them off as the 3 thugs do a triple chest bump and peace out.
I. Herrmonia Concord and her wildly genius father Benkin sit comfortably in the study of their grand home. Herrmonia is making plans to present the newest painting in her collection "Skunk goes to McDonald's" by the famous abstract artist Picassorocketus. Her father absentmindedly throws coins and currency her way, hoping that the party won't disturb him while at work in his laboratory down below. The true overseer of all Herrmonia's affairs, Antonio the Spanish Butler enters the room. "Everything is prepared for the party tomorrow evening, Mistress. I have even taken the liberty to import my sister, Marguerite the Jump-Roping Horse Dancer for the entertainment. Would you like to meet her?" Herrmonia nods and Marguerite enters the room with extreme pizazz in a sparkling mask and jumpsuit. Herrmonia is delighted, her ultimate delight is the commission of exotic art. Antonio continues, "I have also secured a Beefy Guard to protect the painting." Beefy Guard enters the room in a storm of thunderous strength. He kneels at the feet of Herrmonia, flexing his enormous biceps. Herrmonia is thrilled and tests the solidness of his arms, clapping, as he stomps over to the painting. "Well, if that will be all, I would like to return to my work now!" Announces Benkin and breezes away. Antonio and Marguerite exit as Herrmonia settles into her chair, dozing off. Beefy Guard paces back and forth in front of the painting until his physical prowess wears. He decides to sit down for just a moment but immediately conks out into a deep sleep.
II. In the middle of the night, the 3 thugs sneak into the painting room. They switch the painting out with a fake, do a triple chest bump and sneak off. In the wee hours of the morning Beefy Guard awakes and is relieved to see that Herrmonia is still sleeping and has not discovered his accidental slumber. He returns to his post just as Antonio enters the room. "Mistress! You have fallen asleep in the parlor all evening! We must prepare for the party!" Herrmonia awakes and is happy that Antonio is so dutiful. "There is a guest here to see you Mistress, The English Scholar. She has come to survey the Picassorocketus." The English Scholar enters the room and immediately begins to display her vast knowledge about paintings and art as she spouts off dates and information regarding all of the pieces in the sitting room. She requests to have some time alone with the Picassorocketus, in order to make an accurate assessment of the work. Herrmonia sleepily agrees and relieves the guard from surveillance for a break. Antonio enters the room once more to announce that Herrmonia's friend Miranda Hughes has come for a visit as well. Miranda enters the room wearing an elegant golden gown, with Dark Servant shadowing her. The two women instantly engage in excited, caddy chatting about the new acquisition and plans for the party. Miranda remains quite composed until The English Scholar emerges from the painting room with an inquisitive look on her face. "Well, Ms. Concord, the painting is very interesting indeed. There is something odd about the strokes that I haven't seen in a Picassorocketus before, but..." Miranda's expression reveals a bit of her dark side as she promptly cuts off the scholar, "I MUST say! The party will be grand indeed...!" She nervously spouts off as Antonio enters the room declaring that the guests are starting to arrive and Herrmonia must ready herself. Dark Servant shoots a menacing glance to The English Scholar and melts into the flurry of Miranda's elegance as the two exit.
III. The party is a sensation to be had and the guests enthusiastically mingle. They are eager to see all of the exotic things the Concords' have to display. Antonio announces the first spectacle of the night, "And now Ladies and Gentleman. I am proud to present to you a legendary performer in my country, my sister, The Bonita Marguerite the Jump-Roping Horse Dancer!" Marguerite takes the stage in a glittering ensemble dancing on a beautiful chocolate-colored horse. After her flawless delivery of many dazzling equestrian feats, she dismounts and reveals a jump rope. Double Bounce! Heel Exchange! Irish Fling! Front Cross! Is there anything this magnificent woman could not do? As if things could get any better, Herrmonia announces that it is time to unveil the Picassorocketus. Beefy Guard steps forward with the painting and as Herrmonia grabs it a look of panic washes over her face. The crowd gasps. "It is an impostor!" The 3 thugs hanging out at the hors d'oeuvres table know that this is their cue to leave. Throwing up the peace sign, they slip out into the chaos. Only one man notices that there is something fishy about this: Antonio.
IV. In the garden, Marguerite is practicing her jump rope. She overhears the thugs snickering and intuitively decides to hide and eavesdrop. Antonio is tailing the thugs in the shadows. The 3 thugs sit down, slap fives and discuss how delicious all the free food was. Miranda happens to walk by and pretends as though she doesn't know the 3. Seeing that no one is around, she stops and orders Dark Servant to address the thugs. "We want to congratulate you for successfully stealing the painting. We will be in touch with further needs." Miranda and Dark Servant hurry off to offer phony support to Herrmonia. Suddenly, Antonio leaps from hiding. "The gig is up, thugs!" Marguerite is swift with her jump rope as a lasso and with a powerful Spanish cry, she binds the 3 thugs. The brother and sister are used to being the heroes. They waste no time to take the thugs to Herrmonia and to accuse Miranda Hughes of conspiracy.
V. Meanwhile in the house, Miranda, The English Scholar and Herrmonia are trying to figure out what to do. Herrmonia is interrogating Beefy Guard until she realizes that she left The English Scholar alone with the Picassorocketus. Miranda seizes the opportunity to accuse The English Scholar of taking the painting. In the squabble, Benkin Concord emerges from his lab. "What's all the racket?!!" Herrmonia explains to her father and he waves off all the speculation. Taking the fake painting in both his hands, he smells it. "Smells like a man..." He asserts, than stomps back down to his lab. The English Scholar exclaims, "Well, I certainly don't smell like man," As Antonio and Marguerite drag the bound thugs into the room. Miranda looks very nervous, but hasn't time to react before Antonio tells his mistress what has happened. "Why would you do this Miranda! I thought you were my friend!" Shouts Herrmonia. Miranda pleads, "It wasn't my fault, Dark Servant made me do it!" Suddenly a darkness explodes in the room and Dark Servant had vanished. Miranda explains that she was under the spell of Dark Servant and never intended to steal from her friend. The thieves reveal that they hadn't actually stolen the painting anyways, it was just hidden behind the couch. Once the real painting is in Herrmonia's hands she says quietly... "Well. There is only one thing left to do then. The party must commence!"

Tuesday, November 9, 2010

Guest Artist on Dec. 4th ! GENESE GRILL

Genese Grill is a painter, writer, professor and German scholar living and working in Burlington, Vermont. She believes in the magical power of words and images to change the world instantly. Genese will help us to work on a SPECIAL PLAY on DECEMBER 4th. Perhaps something influenced by German fairy tales or a play where magic words make a painting come to life? Come and find out!

Saturday, November 6, 2010

Play: WHERE ARE THE SINGING WONDER WINGS?

All club plays are written as a group collaboration between the participants and the group leader.
November 6, 2010

WHERE ARE THE SINGING WONDER WINGS?
Starring:

Orphan Tom (Davis)
Orphan Caroline (Cossette)
Lady Golden Sun Ray (Molly)
Wise Guy (Harry)
Dandy the One Man Bandstand (Oliver)
Cloud the Ragtime Dancer (Ian)
Lily Blossom the Flower Fairy (Abigail)
Honorable Alligator Fairy (Olivia)
Wendy the Wave Dancer Fairy (Isabelle)
The House for Poor Children Administrator (Trish)

Crew:
Ryan

Synopsis:
Intro. In the cold and dimly lit orphanage Tom and his sister Caroline try to warm each others hands. They talk of their longing for parents and to be in a better place. Suddenly The Administrator bursts into the room and demands that the two start scrubbing the floor. She storms off in a tissy, only to return a few minutes later to announce that the children should be on their best behavior because a patron of The House for Poor Children was coming to visit that afternoon. She warns them that they will be VERY VERY sorry if they rat on her for running a horrid operation. Soon after, The Administrator returns with the saintly Lady Golden Sun Ray and her right hand man, Wise Guy. The Administrator tries to cover up the cruel labor she is subjecting the children to by claiming "...they are so ambitious about keeping their room clean!" Lady Golden Sun Ray asks The Administrator to be alone with the children and The Administrator agrees, but not without first giving a death look to Caroline.
Once alone with the children, Lady Golden Sun Ray asks about the quality of their lives in the orphanage. The children are blatantly honest and their annals are disturbing to their listeners. Lady Golden Sun Ray is moved and assures the children that she will return with a plan to bring a better life to ALL the children of the orphanage.
I. In the parlor of Lady Golden Sun Ray, she and Wise Guy counsel about a plan of action for the orphanage. Suddenly, "I have it!" She decides to host a gala entitled The Benefit Ball for The House of Poor Children. "It will be an evening where no expense is spared to raise funds for those poor children. Wise Guy... I think the most important thing is who we book for the entertainment..." She asks Wise Guy what the hottest bands are in town at the time. Two acts come to mind for him, a vaudeville duo entitled BAND JAM, and a trio of doo-op fairies called THE SINGING WONDER WINGS.
His madame insists she brings them to her at once for an audition. The first to show is BAND JAM consisting of Dandy the One Man Bandstand and Cloud the Ragtime Dancer. After humbly introducing themselves the 2 break out into song and dance, Dandy blasts his trumpet and Cloud twirls and tatts his cane. It is a very impressive act. Lady Golden Sun Ray asks them to wait patiently in the hall. Wise Guy then brings THE SINGING WONDER WINGS into his madame's presence. The ladies confidently introduce themselves as Lily Blossom the Flower Fairy, Honorable Alligator Fairy and Wendy the Wave Dancer Fairy. They then sing an amazing version of Twinkle, Twinkle, Little Star, complete with dazzling choreography. They are riveting. Lady Golden Sun Ray asks them to wait patiently in the foyer. Pacing back and forth, her decision is a very difficult one to make. At last she decides on THE SINGING WONDER WINGS because they are an act that is more well known. She calls for BAND JAM and regrettably tells them that she has made another choice for the headlining act for the affair. She hopes that they will accept her praise as an amazing act and also her invitation to the gala. The 2 leave sad and disappointed. As they are leaving through the front of the palace, they pass the fairies in a cacophonous explosion of chatting and excitment. One girl says "...I was so nervous I nearly fainted." While another teases, "...perhaps you were being tickled by a ghost!" And the other says, "Yes, we all know that fairies can't help but faint if they are tickled!" Poor Dandy and Cloud just shake their heads and slowly wander out past THE SINGING WONDER WINGS.
II. At the Benefit Ball for The Home of Poor Children, the party goers are pumped. Hot Jazz blasts onto the spring loaded dance floor and the crowd is swingin'. (Each character has a dance solo here). The orphans, Tom and Caroline cannot even believe that Lady Golden Sun Shine has brought them to the gala as honored guests. They have never seen such a lavish affair. While Lady Golden Sun Ray is making her grand speech from the balcony, the fairies sneak away to practice for their performance. The speech is very, very long and Dandy the One Man Bandstand begins to grow cold and bitter when he hears the Lady mention all the notable people in their town. He looks to Cloud the Ragtime Dancer for comfort. Cloud tells him to get over it, but Dandy just can't. "Come on Cloud! Let's get out of here..." As Dandy and Cloud head out, they come across the SINGING WONDER WINGS practicing their numbers. Dandy and Cloud exchange a look, crack their knuckles, wriggle their fingers and sneak up behind the fairies. A TICKLING sneak attack. Down goes Lily, down goes Wendy and Honorable Alligator is the last to fall, but not before catching a murky glimpse at the face of her attacker. Slapping five, Cloud and Dandy nonchalantly return to the party just as Lady Golden Sunshine is announcing the starring act. "I proudly present to you all, THE SINGING WONDER WINGS!" The lights hit the stage, but it is empty. "THE SINGING WONDER WINGS!" She attempts again... no dice. Nervously clearing her throat, she tries one last time, "THE SINGING WONDER WINGS!!!?" Crickets chirp. "Wise guy...?" She whispers over the mic. Wise Guy has to think fast. He can't find the fairies anywhere. 'Accidentally' bumping in Dandy The One Man Bandstand, Wise Guy impulsively asks if BAND JAM are able to play... right away. Knowing that this would happen Dandy and Cloud are ready to roll and hit the stage in style.
III. The orphans Caroline and Tom are confused as to where the fairies could have gone. Venturing off to explore, they find the fairies sleeping sweetly on the grass in the front garden. They arouse the fairies from their slumber and help them to their feet. The fairies are barely conscious and can't recall what happened. The children take the fairies to see Lady Golden Sun Ray to explain. As they reach the balcony overlooking the party, Honorable Alligator finally comes to her senses. We see her pointing to the culprits from the balcony and the hot jazz heats up as Wise Guy begins chasing Dandy and Cloud around the grounds. The audience is in uproarious laughter, thinking the pursuit is part of the act. Finally Wise Guy clobbers the two, grabbing them by the scruff of the neck. He drags them into the palace to face Lady Golden Sun Ray and the fairies.
IV. Cloud and Dandy fall to their knees begging for forgiveness from Lady Golden Sun Ray and the fairies. Dandy begins to cry, saying he has worked so hard as an artist, but it is very difficult to get exposure. He just wanted this gig so badly, he felt like it could be his 'big break'. The orphans are moved by his tears, the fairies can certainly relate and Lady Golden Sun Ray is always filled with forgiveness. She steps forward and says, "Dandy. Cloud. You should really ask for forgiveness from Tom and Caroline. This evening was supposed to be in THEIR honor... to honor the orphans in our community. It is not about 'exposure' or 'fame', it is about sharing and love. You were only thinking of yourselves tonight..." Dandy and Cloud look at the orphans and can see the hand they have been dealt. They both rise to their feet in acceptance. They pay respect to Tom and Caroline and sincerely apologize. Lady Golden Sun Ray says, "There is only one thing that can be done."
V. On the stage THE SINGING WONDER WINGS enter, they bow and move to the side, then JAM BAND enters and moves to the other side, lastly Tom and Caroline enter, they do a little dance and take center stage. The whole crew makes music and dances together: it is an amazing number. At the end of the song, Lady Golden Sun Ray comes to the mic and says, "...And now for the happy ending. Ladies and Gentleman, I'm announcing my adoption of Tom and Caroline. They are my new son and daughter."

Monday, November 1, 2010

Play: SOMETHING 'BUSHY'

All club plays are written as a group collaboration between the participants and the group leader.
October 30, 2010

SOMETHING 'BUSHY'
Starring:

Old Wizard Bandit (Davis)
A Museum Curator named Friendly Dude (Josh)
Skull Sorceress, Silver Sword (Maddy)
Vampiress Vaniseeka (Taylor)
Messenger Faerie of Fairness (Lil' Ian)
Mr. Sunshine, "For Hire" (Big Ian)

Synopsis:
Intro. Friendly Dude needs to hurry to the museum with some new artifacts he has aquired. It seems to be taking forever to cross the busy street and he notices that a very old man is having the same trouble. Always one to be civil and dutiful, Friendly Dude takes the old man's arm and offers to help him cross the street. They cross and as taxi cabs come to screeching halt, Friendly Dude boasts to the old man about how helpful he tends to be. When it is time to part, Friendly Dude whistles away and we see that the old man has pick pocketed him. With a $50 bill in hand the old man states "I, Old Wizard Bandit, never cease to get richer and richer. Ah ha ha ha, ah ha ha ha...!" He cackles while dancing a celebratory jig.
I. Friendly Dude arrives at the museum and begins to take an inventory of the new artifacts for the collection. "Ah yes, one ancient Egyptian eyeball remover for mummy making, one 19th century school room bell, one pre-world war II Belgium Chocolate Tin, one fossilized hand... Oh my!! The bill!! Where is the $50 bill imprinted by Skull Sorceress, Silver Sword? Oh heavens! I've lost one of the most powerful spells ever written in the history of the world... signed by 'Silver Sword'!! A priceless piece! No! What will I do? Ahhhhhh!!" Pacing madly back and forth, Friendly Dude finds salvation, "I know! I'll call Mr. Sunshine "For Hire"." Mr. Sunshine arrives introducing himself as the man who can do, and will do, anything and everything, "For Hire". He is more than happy to help in the search for the missing 'Silver Sword' piece, but not without a hefty charge... Friendly Dude offers him the fossilized hand and they're off.
II. In a nearby mountain range, Old Wizard Bandit is in his cave counting his monies, taking stock of his gold and jewels. At some point he tosses aside a fifty dollar bill that has writing on it. "What a waste! What kind of fool would scribble all over a perfectly useful $50 bill?" His daughter, Vampiress Vaniseeka awakens for the night. "Good morning night... good morning cave... good morning bats... good morning father! Huuhhh! FATHER! You've been stealing again!" Vaniseeka scolds him for his compulsive behavior and reminds him of his promise to her to stop his old ways. She is very disappointed. She stomps off and calls for Messenger Faerie of Fairness. "Messenger Faerie! Please go to the Skull Sorceress at once and ask her to make a spell that will change my father's thieving ways forever!" Messenger Faerie rushes off on his mission.
III. In the streets, Mr. Sunshine "For Hire" is hot on the trail of the missing magic $50 bill. He is so focused that he nearly knocks Messenger Faerie over. "Hey... what's the big idea, pal... Oh! Messenger Faerie! It's you bro! How's it going?" The two old pals bump knuckles and catch up a bit. Messenger Faerie explains that he is on his way up the mountain to visit the Skull Sorceress, Silver Sword, to obtain a spell for Vampiress Vaniseeka. Mr. Sunshine can't believe the serendipity and suggests that they pay a visit to the Sorceress together. Mr. Sunshine has some questioning for the famed Diva Sorceress. The two continue to catch up while climbing the steep trail to the Skull Sorceress' cave.
IV. Once at the cave, Silver Sword is found practicing incantations. Mr. Sunshine cuts right to the chase about the the piece she loaned to the museum taking a little vacation. Upon hearing the description of a "$50 Bill with a spell engraved upon it," Messenger Faerie has put two and two together that he might know the whereabouts of the missing piece. Stroking her pet human skull, Silver Sword is foaming at the mouth with rage upon hearing the news. She shrieks that Friendly Dude must come and see her "at once!" or else. Mr. Sunshine is startled by her dramatic reaction and rushes off to furnish Friendly Dude. Meanwhile, Messenger Faerie is hoping to resolve his business with her, and to offer the information he may have, but cannot get a word in edge wise as the diva sorceress goes on and on about her disappointment. He follows her around the cave trying to interject, but she is self-absorbed. She resolves to consult the divining eyes of the skull to find where the piece has gone. Just as she utters the final words of her divine summoning spell, Mr. Sunshine and Friendly Dude reenter the cave. "Ah-hah!" She shouts, "Old Wizard Bandit foolishly pick pocketed the spell, mistaking it for a mere $50 bill. Fool!" Messenger Faerie just shakes his head. He tried to tell her.
V. Mr. Sunshine "For Hire", Messenger Faerie, Friendly Guy and Silver Sword all take the mountain path to Old Wizard Bandit's cave. In this time, Old Wizard Bandit has realized what the imprint on the $50 bill is a spell signed by the powerful Sorceress 'Silver Sword'. Not only is Old Wizard Bandit addicted to stealing, but he has an unquenchable thirst for powerful magic. His daughter Vaniseeka has been imploring him to leave the spell alone, as the gang rushes into the cave. Silver Sword shouts at him, "Old man! Do not be a fool! If you read that spell with an impure heart, something 'bushy' will happen!" The Wizard simply will not heed warning and reads the words aloud. He is immediately transformed into a shrub (with a beard). Everyone in the cave looks apologetically at Vaniseeka, lowering their heads to pay respect. It is a shocking conclusion. So it seems! Suddenly, the bush begins to shake and out jumps a young Wizard Bandit. "It is as though I am reborn! A new man! I plan to turn over a new leaf and never steal again!" Silver Sword affirms, "...powerful magic indeed..."

Saturday, October 23, 2010

Play: THE NEIGHBORS FRIGHT + THE MOONS LIGHT

All club plays are written as a group collaboration between the participants and the group leader.
October 23, 2010

THE NEIGHBORS FRIGHT AND THE MOONS LIGHT
Starring:

Sassun the Winged Frog (Finn)
Flame Breather the Fire God (Olive)
The Moon (Taylor)

Synopsis:
Intro. The Moon rises and situates herself in the sky. She gazes down to the Earth below and hones in on the abutting lands of Sassun the Winged Frog and Flame Breather the Fire God. It is clear that there is unnecessary tension and fear between the two neighbors. Fire Breather is threatened by the falls and ponds of Sassun's land because he is afraid that it's waters will extinguish his fires. Sassun keeps his distance from the brimstone and lava pools of Fire Breather's land because he is afraid the heat will parch his waters. Although they recognize one another, the neighbors don't dare traverse the distance between their homes to meet. The moon sees this and says "Something must be done".
I. Every evening when the moon rises it is supper time for the two neighbors. Fire Breather is an exquisite chef. He can braise, broil, grill, roast, scorch or sear ANYTHING just using his breath. He prepares sumptuous feasts fit for an army, but once the cooking is done, he has lost his appetite. A meal just isn't a meal enjoyed when eaten alone.
Sassun enjoys the hunt. He hops around the pond crunching and munching on water bugs, flies, mosquitoes and floating plant matter. He has his fill, but wishes for more warmth and tending at supper time. His hunting is tiring and he is left unfulfilled.
II. After supper time the two usually enjoy an evening pastime. There is nothing more satisfying for Fire Breather than playing his horse-head banjo. Fire Breather will sit by a sulfurous lava pool and pick to his hearts content. Many times Sassun will overhear the distant music and singing. His favorite thing to do is to dance! Flapping his wings and hopping wildly, his jumping jig is ecstatic. He often wishes that the music were only a bit nearer, so that the vibrations could resonate near to his heart. Fire Breather often wishes that he had an audience when he played horse-head banjo.
III. Most times, when Fire Breather is done with his evening pastime, he will tend to his fires longing to have someone to attend to. As he stares into the dancing flames, he wishes for someone to talk to. When Sassun is done with his evening pastime, he often meditates at his pond. Peering into his own reflection, he wishes the face peering back would speak. This nightly ritual is followed by sleep.
IV. On this particular evening the moon chooses to intervene. "Something must be done," she says. She fetches two small envelopes and sneaks out of the sky to the home of Sassun and then to the home of Fire Breather, leaving the envelopes on their doorsteps. The next morning the surprises are found. "It is an invitation..." States Fire Breather in a delighted manner, "...to the Equinox Masquerade Party hosted by the Moon!" Says Sassun excitedly. The two spend the whole day preparing their costumes for the party.
V. That night, the moon rises and then descends from the sky into a meadow near the fire and water lands. Met by a the masked Sassun and Fire Breather, the 3 dance and sing the night away. When too tired to carry on, the moon asks the two to remove their masks. The neighbors are shocked to see that they have been enjoying the very person they fear -- all evening long. The Moon says, "It is done..." And returns to her place in the sky. From then on Fire Breather and Sassun are freed from their fear. They can begin traversing the distance between them to meet halfway, to have the friendship they were longing for. It starts... with music and dance!

Saturday, October 9, 2010

Play: THE FOREST FIGHTERS VS. DOOM DOZER

All club plays are written as a group collaboration between the participants and the group leader.
October 09, 2010

THE FOREST FIGHTERS VS. DOOM DOZER
Starring:

Wizard of the Forest (Finn)
The Elfin Prince(Davis)
Shadow the Lion (Olive)
Storm the Minotaur (Augie)
The Ember Goblin (Sylvan)
Rambo the Hunter/Gatherer (Hussein)
Commando (Adin)
Poison Troll (Ian)
Doom Dozer (Trish)

Synopsis:
Intro. As Storm and Shadow hide behind some shrubbery to observe, Doom Dozer (a cigar smoking, fat cat driving a blingin' bulldozer) is heard coming in the distance. The sound gets louder and louder until suddenly we hear grating tracks and manic laughter. Doom Dozer plows over an innocent tree, past Storm and Shadow's hiding place and then sadistically crashes through another tree. As he leaves the scene, Storm and Shadow burst out of their hiding, the lion exclaims "The Wizard was right. Something very evil indeed was coming to our home. What shall we do?!" They try to revive the trees (Ian and Finn), and nothing seems to work. In total distress the two discuss what to do. They decide to go straight to the council of the forest to issue a warning.
I. In the cave of the council, The Wizard and The Elfin Prince meet with Rambo and Commando. The representatives from the different tribes are arguing over a petty squabble. Rambo is too proud to give in to a small treaty that will bring more peace to the people sharing the forest. A heated argument is in effect. Suddenly, Poison Troll and The Ember Goblin burst in with the news they've gotten from Shadow and Storm. The Wizard is sad to hear that his premonition of evil was upon them. He pleas with Rambo and Commando to settle the disbute, put their differences aside and join the fight against Doom Dozer. Rambo is too proud and will not join forces until his terms are agreed upon in the treaty. He storms out of the room with Commando at his heels.
II. Rambo and Commando return to their base in the deep in the forest. Upon reaching the base they are shocked by what they find. The large trees that housed their families, belongings and stores have been knocked down. Rambo is in shock. He paces, not sure to feel rage or despair. The men hear a groaning sound coming from under one of the large, fallen trunks. With all of their strength, they lift the tree off of Storm and Shadow. The two injured beasts crawl out from beneath the tree and fall to the ground. "Who did this to you?!", demands Commando. Storm states coldly, "Doom Dozer". Commando pleads "Rambo, we must do something! We must stop him!" Rambo goes down to one knee, looks at the sky, saying "It will be done."
III. Rambo and Commando return to the council and agree to sign the treaty as a gesture of peace. Rambo tells the Wizard he is willing to train anyone that is willing to face Doom Dozer. The Forest Fighters are ready.
IV. Doom Dozer is making his usual rounds felling trees. "Ha! Ha! 3000 trees down in one day! A new record! Oh the dollars! Pouring in! Soon, I will be the richest man in all the land..." And then! The Ember Goblin ambushes Doom Dozer and battles with all his might. Then Storm... then Shadow... every Forest Fighter steps out and has a solo battle, but is dozed to the ground. Then The Wizard of the Forest comes out with his wand saying "This won't work, we all have to join together!" The Fighters rise up and link arms making a unified front. Doom Dozer begins to breakdown and spin out. "No! Nooooooooo!" He shrieks while the Forest Fighters chant, "This is our forest! This is our forest!" Doom Dozer is breaking down as the Fighters make a tight circle around him. As the circle opens up, we see there is nothing left but a skull. The Fighters drop their weapons and pay respect to the skull. The Wizard concludes, "Our UNITY has defeated him."

Monday, September 20, 2010

Play: THE STONE OF DUTY

All club plays are written as a group collaboration between the participants and the group leader.
September 18, 2010

THE STONE OF DUTY
Starring:

Wizard Snumblesnore (Finn)
Crystal the Universal Princess(Molly)
The Flower Gardner named Unicorn (Sky)
Esamaya the Bollywood Goddess (Sage)
Royal Kingdom Clown (Summit)
The Rope Charmer (Tristan)

Synopsis:
Intro. Set in the clouds, Esamaya looks over the land and senses a disturbance. She fears that the evil Sorcerer of Doom will return to the land, bringing darkness and suffering. She sees light coming from the castle laboratory of Wizard Snumblesnore. She blesses his work, trusting that he also senses the return of the Sorcerer of Doom and is working on a solution
I. Within the stone walls of Wizard Snumblesnore's lab, tiny lightning rods, bursts of color and snapping, fizzing sounds shoot around his work table. He reaches into his 'materials cylinder' and pulls out eye of newt, frog warts, ect. To complete this potent potion that will alter dark destiny, the wizard must add one ounce of good humor, 1000 snake scales, several wildcrafted herbs and The Stone of Duty. He resolves to venture into the town to seek the items from the market... all but the Stone of Duty... it would be difficult to procure the precious stone from the princess of the town...
Esamaya is still watching from the clouds and conspires to create an event that will bring the princess and wizard together.
II. Once in town, Wizard Snumblesnore navigates the hustle and bustle of the market. He follows the laughter to where Royal Kingdom Clown is busking(street performing). After the performance, the wizard appeals to the clown for an ounce of good humor. The clown is more than happy to help his friend the wizard. Next, Wizard Snumblesnore approaches the Rope Charmer. After the Rope Charmer performs a masterful rope levitation act, the wizard tells him of his need for 1000 snake scales. Of course! The Rope Charmer runs off to ask his cousin the Snake Charmer for the scales. He returns promptly with a golden cask full of scales. The wizard is very grateful. Lastly, the wizard finds his friend Unicorn, a flower gardener. The wizard details the various plants needed for his potion, and Unicorn's nimble hands pick through foxgloves, borage and geraniums seeking the flowering herbs needed. She briefs Wizard Snumblesnore on the rumor that Crystal the Universal Princess would be presenting Esemaya the Bollywood Goddess at a grand gala that evening. Wizard Snumblesnore thanked Unicorn and dashed off to prepare himself for an unexpected gala that evening.
III. At the gala, Crystal the Universal Princess addresses the masses from a high balcony. She is gracious and also severe about her duties as the princess and most importantly the keeper of The Stone of Duty. She feels that it is her most important duty to provide the people of her land with the finest art in the universe. She is pleased to present a special performance from Esemaya the Bollywood Goddess. The crowd goes wild as Esemaya makes her entrance down the grand staircase. The sounds of drums and bells escort her as she bursts onto the stage into full dance. At the height of the excitment, Crystal, descends the grand staircase and begins to dance in unison with Esemaya. It is an epic performance. The crowd is utterly wow-ed.
IV. After the show, Wizard Snumblesnore approaches Esemaya and Crystal. He relates his need for the Stone of Duty. Esemaya confesses that she encouraged Crystal to host the performance to bring the wizard and the princess together. She assured Crystal that if she would let the wizard use the stone for his work, great change would occur in the dark destiny of the land. The princess is reluctant to relinquish the stone to the wizard. It is her duty to protect it. And so, with no time to waste, the wizard invites the princess to work on the potion with him. Perhaps, he will need some collaborators in this task. Outside the gala, Wizard Snumblesnore, Crystal the Universal Princess, Unicorn, Esamaya the Bollywood Goddess, Royal Kingdom Clown and
The Rope Charmer are headed in a marching procession to the castle laboratory. Once there, each of their gifts are bestowed on the potion making it even more powerful. Bathed in light, the group rejoices in the success of the potion, trusting that they will have what they need if ever threatened by Doom.

Saturday, September 11, 2010

Play: THE AMBITIOUS HOUSE PLANT

All club plays are written as a group collaboration between the participants and the group leader.
September 11, 2010

THE AMBITIOUS HOUSE PLANT
Starring:
The Mayor (Jordan)
The Plant (Thomas)
Crescendia the Concert Pianist(Taylor)
Inspector Emerald (Malichi)
Deigo the Ghost of Destiny Revealed(Tristan)

Crew:
Oskar

Synopsis:
I. We find ourselves in the castle-like mansion of The Mayor. She breezes into her parlor, exhausted from a hard day of running the town. The only thing she looks forward to on a day like this is when she will find time to tend to her precious plants. The most prized plant sits on a pedestal in the middle of the room. As she waters it, they communicate, The Plant is non-verbal, so The Mayor interprets to the audience. "What is this my dear one?... You feel you have outgrown your pot? You want to go to MED SCHOOL?! Ha ha! That's preposterous! Who ever heard of a plant going to Med School. You shall stay here with me... it is your duty to look beautiful for me."
The Plant becomes sad and wilted. Alarmed, The Mayor fetches Inspector Emerald to talk some sense into the young plant.
II. The Sheriff of town, Inspector Emerald, bustles in. He assures The Mayor that he..."knows the law! The laws of nature!" And will have a-talkin' with The Plant. Accompanied by Crescendia the Concert Pianist, Inspector Emerald explodes into song and dance, reasoning with The Plant that it is unnatural for a plant to go to Med School. Soon The Plant joins into the song and dance and in the end, The Plant's ambitions are defeated. The Plant resigns to making a comfortable life, potted on a pedestal for eternity. The Mayor is pleased.
III. That night The Mayor has a troubled descent into sleep. She is visited by Diego the Ghost of Destiny Revealed who takes her to dreamland. In her dream, The Mayor finds the most gorgeous, flourishing garden she has ever seen. It is paradise. All of the plants welcome her and wish to be friends with her ... Their perfection soon changes from being alluring to being just plain creepy. Suddenly, The Mayor realizes she is turning into a plant and is trapped in place by roots. The other plants in the garden are pleased and express this avidly in creepy, high-pitched voices, "Now you can stay with us, right here in this garden, forever, and ever AND EVER AND EVER AND EVER..." The flowers keep chanting ever and ever as The Mayor awakes from the nightmare. She quickly picks up the bedside telephone to make an important call.
IV. In the final scene we are in the town hall and the distinguished, Crescendia the Concert Pianist is doing a preamble behind a podium. She is there to present the Mayor's Awards for Educational Excellence. This year the town will be presenting a scholarship to one lucky recipient to attend the local Medical School. The Plant's ambitions are reawakened upon hearing this. It's leaves have become shiny and lustrous once again... people AND plants can have their dreams. This The Plant believes. The show closes with Crescendia opening a small white envelope to announce "The Plant is this year's deserving scholar!"

Friday, July 30, 2010

Event: CLUB @ THE RAMBLE!

Join us next Saturday at 333 between 10 am and 3 pm for special activities to celebrate The Ramble!

The Ramble
A Celebration of Creativity and Community in the Old North End
Saturday, July 31st, 2010 All Day All Night * Rain or Shine

Come out and play for a day that celebrates the creativity, diversity,
community, and commerce of Burlington?s most exciting neighborhood. We
do it North End style with disco veggie shortbus shuttles to move you,
an endless supply of music to get you groovin, lots of yummy local
food to keep you going, and a plethora of goodies to mix it up. Just
add art and, of course, bicycles. You are encouraged to come in
costume although you may just want to make it up as you go along,
stopping at any of the three craft fairs on the map this year. Maybe
you?ll find something on a visit to the One World Market showcasing
micro-businesses and artisans of the old north end?

Field Days, Battle of the Burgs, War of the Wards, North/ South
showdown will kick off the festivities at Battery Park with a little
friendly competition. Expect the water balloon toss to be particularly
difficult to predict this year! Decatur Street Carnival is a festive
place to get your palm read, look at art, sit in the middle of the
street, watch a local band. The House of Hildegard will be hosting a
benefit for the Kai Buddha fund with a, one of many, yard sale.

If you wish to roam, there is no shortage of things to see. Take a
historic or a permaculture garden tour, hear live music almost
anywhere, do some art-making and some art viewing; a regular plethora
of activity!

Saturday, July 24, 2010

Play: THREE PRINCESSES MEET FIRECON

All club plays are written as a group collaboration between the participants and the group leader.
July 24, 2010

THREE PRINCESSES MEET FIRECON
Starring:
Elizabeth the Devilish Rose(Jordan)
Gloria the Glorious (Madeleine)
Ruby Pink (Taylor)
Firecon (Malichi)
Townsperson - male (Ryan)
Townsperson - femail (Trish)

Crew:
Ryan and Maeve

Synopsis:
I. We find ourselves in the lair of the notorious Firecon, a totally rock and roll dragon living in the Nebulous dimension. Sword in hand he worships the lightning charged portal that allows him to fly through the skies of any world. While he rocks out playing air guitar on his shining sword, he contemplates which world he will penetrate to do his trouble making on this particular night. Mind made up, Firecon leaps into the portal to the middle ages on planet earth.
II. (Beach Boys- I get around) Firecon is flying through the skies looking for someone, something, someplace to conquer. Over the town of Fairlee, he spots the fairest castle in all the land. Within sleeps the fairest maidens of the land, three princesses named Gloria the Glorious, Elizabeth the Devilish Rose and Ruby Pink. With three evil, maniacal laughs Firecon lands and creeps into the castle. Standing in the sleeping quarters of the three juicy princesses, Firecon quips,"Before I make this castle mine I need to eat a midnight snack!"
III. His giant stomach growls and awakens the three slumbering maidens. Firecon puffs out his reptilian chest making himself look terrifying as the girls awaken. But they just stare at him with absolute enchantment. Firecon tries to look as intimidating as possible, but the girls giggle and coo "Awwww... isn't he just the most precious thing! What a darling dragon!" They aren't afraid of him, they are charmed! Firecon is insulted by their adoring insolence. He threatens them by insisting he is TOUGH! ROUGH! SCARY! DEADLY! "So, what are you doing here cutie pie?" They ask. Firecon states "I want to live here, this castle will be MINE!" Gloria says, "Well, that's just perfect! We have an extra room!" and Ruby says, "You can be our new roommate! This will be just great!" Growing weary of their kindness Firecon agrees saying "Oh, alright. Let's just call it a night and catch some Z's."
IV. Bright eyed and bushy tailed the next morning, the princesses call a house meeting to decide how they can help Firecon be the "perfect roommie". They decide that first of all he is going to need proper attire. (classical music plays) They all sit at sewing tables gracefully pulling the finest threads through the richest cloth. Firecon seems to be wielding a sword and piercing through a raw pile of material. Elizabeth holds up a new bodice that has gold ribbing down the front. It is exquisite. Ruby holds up a pink velvet tunic. Flawless. Gloria holds up a delicate lace woven blouse. Impressive! Firecon holds up a ramshackle, crooked, cut-up mess of rags. They decide to try cooking with him instead.
In the kitchen the girls are shifting and stirring and tasting and smelling. Elizabeth suggests more pepper would compliment her recipe. Next to her, breathing heavy with frustration, Firecon breathes in the pepper. He is falling aback trying to hold in a sneeze but with a flash of light, flames burst from his nostrils and mouth into the entire kitchen. Elizabeth exclaims "My dress is charred!" Gloria exclaims "My souffle is charred!" and Ruby exclaims, "The whole kitchen is burnt to a crisp!"
They decide the only thing left to do is dance.
V. In the castle ballroom the princesses brag to Firecon of their custom made, spring loaded dance floor. (waltz plays) Dancing in unison, 1-2-3-4-5-6 turn! The princesses try to show Firecon the customary dances of their land. In his stumbling dervish-like moves Firecon crashes right through the floor! SMASH! Giving up, the princesses decide to take their new roomie on a walk into town to social network.
Down in the town of Fairlee, a futuristic, American tourist examines the open sewage systems, archaic weaponry and aromas of the town square. The princesses attempt to make his acquaintance as he shakes a round of hands, he gets to Firecon and cries out in horror! Loving the fear, Firecon chases the screaming tourist around the square. Meanwhile a snooty friend of the princesses waltzes onto the stage. "Oh hello! I've been meaning to see you! I'd love to come to the castle to visit soon!" The princesses insist that their friend must come and meet their fabulous new roomie! The woman goes to shake hands with Firecon and is repulsed. She quickly turns up her nose and makes her exit rudely, displaying utmost disapproval to the princesses.
Tired, dejected and disappointed the girls decide to return home and call it a day.
VI. The next morning the girls wake up Firecon for a house meeting. They decide as a group that Firecon belongs in the open skies and dark crevasses of Nebulous. (Beach Boys- I get around)Bidding him farewell, Firecon flies away into the open air as the princesses wave goodbye whole-heartedly from below.

Tuesday, July 20, 2010

Meet: KIM JORDAN

Kim Jordan will now be leading drama club in Trish's absence. Yay!

Biography: Kim Jordan is excited to be a member of the Very Merry Theatre team! She is a Burlington-based actress, director, poet, and dancer who has been leading theatre workshops, camps, and classes for over 15 years. Kim participated in a children’s theatre company much like VMT when she was growing up and it fed her life-long love of theatre and storytelling. She is a Master’s degree candidate focusing on Theatre for Conflict Resolution and Social Change, and is writing her thesis on using theatre as a tool for bullying prevention in schools.

Monday, July 19, 2010

Play: THE TRIUMPH OF THE VOLCANO PEOPLE

All club plays are written as a group collaboration between the participants and the group leader.
July 10, 2010

THE TRIUMPH OF THE VOLCANO PEOPLE
Starring:
Dancing Dahlila Faerie (Sage)
Magic Marigold (Sky)
The FABULOUS Faerie (Jordan)
The Wizard Warrior (Malichi)
The Sunburst Faerie (Madelyne)
Captain Bones of the Blaster 900 (Summit)


Synopsis:
I. Somewhere near the equator in the Atlantic Ocean towers an immense volcanic mound. It is the year 3010 and the ocean waters are lower than they have ever been in history. Braving the high salt contents of the waters and the high co2 of the skies are futuristic pirates. The toughest of them all is Captain Bones. Captain Bones cruises the sea, land and skies in his retro fitted rocket ship known as the Blaster 900. The world above has become a hostile place, but below exists a utopia of heat dwelling mystical creatures. This particular community we find in the volcano are fire worshiping flower faeries and warriors. They love to sit around in the comfort of the flames telling stories, dancing and enjoying general togetherness.
II. On one particular day as the faeries relished in the flames, declaring how lovely it was to be alive, above lurked Captain Bones looking for a hiding place for his bountiful booty. Suddenly a shower of COLD, HARD, GOLDEN discs poured down from the volcanoes opening into the dwelling place below. The FABULOUS Faerie shouted "Brrr! What is this? It's so cold?" The Dancing Dahlila Faerie exlaimed "Ouch! And it is hard!" And Magic Marigold brooded "And it's golden! Only I'm allowed to be this golden around here!!" The Wizard Warrior was perturbed to see what he wisely know to be 'money' crash down from the sky into his utopian paradise. "We must go above and see who has done such a thing!" Cried the people. The Wizard Warrior cautioned them of how cold it was above and helped them with guard themselves against the cold, hard climate of the earth lands.
III. Chanting "We're going up! We're going up!" The mystical peoples circled up the winding path to the opening of the volcano. Once above they spotted the ragged looking Captain Bones rowing his dingy back to the Blaster 900. They shouted at him "Why have you dumped these cold, hard, golden things on us? We don't want your earth things messing up our home!" Captain Bones sneered and said, "Don't touch my treasure I will be back for it in 24 days, and if you have moved a single piece I will roast you in the jets of my ship! Har har har har!!!" At first the mystical peoples were startled and they retreated into the volcanoes. But once below they decided to concoct a plan. Calling upon all the forces of the earth contained in their volcano, they did a ritual to blast the coins out of the volcano. Captains Bones was showered with molten hot lava specks and golden syrup that had once been his coins. It was quickly dissolving into the salty waters of the Atlantic. "NOOOOOOOOOOOO!" Captain Bones was defeated.

Friday, July 2, 2010

Event: THE WIZARD SOLUTIONS SHOW 07/02

For one week in June, Very Merry Theater's 333 space was transformed into a school of wizardry in preparation for The Wizard's Solution Show. This group of budding changemakers, alchemists and magicians focused on a conflict in their dream-life, family, school or global context in order to create magical intentions for miraculous solutions. A major focus that was weighing on the kids' hearts was the oil spill in the gulf. However, others addressed diabetes, cancer, friendship, kindness and healthy food as concerns.

Over the course of the week the young scholars crafted hats, wands and spell books. They also learned techniques for potion-crafting by making plant magic infusions with combinations of some of the following herbs: chaga, alfalfa, calendula, peppermint, orange peel, blackberry leaf, raspberry leaf, elderberry, red clover and more. The use of these potions augmented by the power of crystals made for a super charged performance as each wizard presented their 'solutions' to a full house.

! Keep making magic and envisioning positive change in the world ! The power of intention is real...

Saturday, June 12, 2010

Play: GUARDIANS OF THE LI GIRLS

All club plays are written as a group collaboration between the participants and the group leader.
June 12, 2010

GUARDIANS OF THE LI GIRLS
Starring:
Lillian the beloved, mysterious darling of the village (Claire)
Lila the jealous, child of nobility (Sabine)
The Queen (Jordan)
The King (Malichi)
Lily the Princess (Madelyne)
The Pirate Captain (Malichi)
Swabbie (Jordan)
Alexis the Guardian Piratess (Ella)


Synopsis:
I. 2 great ships are sailing in the same great sea. On one vessel is a brave noble father and mother with their young sea worthy child, Lillian. A storm is on the horizon. Although the father takes all measures to contend with the angry sea he is defeated. Lillian is found in the wreckage of her families ship by the pirates. The first mate, Alexis, revives her with the help of a swabbie. The Captain instructs the crew to drop the girl off at the next coastal settlement. They row Lillian to shore and out of pity, Alexis presents the child with her mother's medallion, the only shred left of her parents found in the cruel waters. The young Lillian wanders by her lonesome into the streets of the village. Watching her go, Alexis suddenly makes her resignation to the Captain, turning over her spy glass to the swabbie. The dumbfounded Captain makes the swabbie his first mate and they sail back out into the drink leaving Alexis behind.
II. 10 years later in the same coastal village -- Her past forgotten, Lillian is cared for by the people of the village. She is the town's little darling. Surrounded by admirers in the square, she is playing delightfully in a swirl of giggles and muses as Lila, a wealthy child of nobility looks on curiously at the display of naive and whimsical happiness. She is jealous. Lila is convinced that the source of Lillian's happiness must be the jeweled medallion that the girl wears around her neck. Lila offers to buy the medallion from Lillian, but Lillian refuses, continuing to court Lila for friendship. Lila cannot overcome her horrid jealously. To cope she forms the habit of stealing small gems and jewels. The more happiness Lillian shares, the more contempt Lila grows, and robberies increase in the village.
III. In the castle overlooking the village the King and Queen discuss the future of Princess Lily. The rulers are fair and involved in the day to day lives of their villagers. They discuss what a wonderful model Lillian would make to Lily. Unfortunately politics keep Lily away from villagers that are not of nobility. Princess Lily sits quietly shining her jewels and worrying of nothing that happens in the village below. She insists on caring for her own jewels and tonight she asks the King and Queen if it is okay to leave her jewel box open by the window to capture the essence of the night air and soft lunar light. The King and Queen are so touched by her romantic nature that they allow this.
IV. Down the hill, Alexis sees that her ship has sailed in. After 10 years the skull and crossbones are back to haunt her. Alexis knows it is time to tell Lillian of her past, and that all these years, she has been her guardian in the shadows, paying for her ward with stolen treasures. She goes to the child in the streets.
In the village, Lila also sees the ship sail in. In an opportunistic manner, she decides it is time for the BIG steal. She will take the family jewels from the castle. She believes that only this will finally make her happy like Lillian.
V. Dressed as a pirate Lila sneaks into the castle. She finds the jewels easily as they are airing by the window. Lily hears the scuffling and comes to investigate. She confronts the pirate and demands her family jewels back. The two fight, Lily armed with a bouquet of crocuses and Lila, gingerly wielding a pricking sword. Lila makes off with the chest of jewels through the window while Lily calls for help. The King and Queen come to Lily's side and her her story. They are dismayed that pirates stormed the castle. Just as the King was going to send his finest men to destroy the pirates, Lillian arrived at his throne. The King has such a soft spot of Lillian. She was excited to tell him that she found out how she had come to this place, who her parents had been and especially that the pirates were kindly and had rescued her. With Alexis, her Guardian Piratess by her side she tried to appeal to the king that the pirates should be welcomed to the village as kindly as they had treated her. The King was confused and in his struggle, he had Alexis sent to the dungeon as a suspect. He was going to the harbor to drive the pirates out of his village.
VI. Lillian was in tears. She knew that a horrible mistake has been made. Clutching her jeweled medallion and calling to universal forces to help her, she recalls "...can I buy that precious jewel from around your neck..." in the snippy voice of a little girl. Lila! Lila was the thief. The two girls find each other in the square. Even though Lila has the finest jewels around her neck, she is not happy. She wants to defeat Lillian. Challenging Lillian to a battle of swords, Lillian is filled with the spirit of her swashbuckling younger days. During the duel the pirates, King, Queen come to Lillian's aid. Even Lily has managed to free Alexis and they are all there to witness and support Lillian in the battle. Lila is sorely beaten, forced into a well at sword point, the very place that she hid the chest of jewels. Lillian insists that Lila must choose friendship over her treasure if she ever wants out of the well. Lila agrees and the group helps her out.
The deal is sealed with a hug between the two children... and the pirates, townspeople and nobility lived in harmony on the shores of the sea together.

Wednesday, June 2, 2010

Seeking New Club Members (please repost)

Very Merry Theatre presents:
Saturdays Drama Club!
Every Saturday Morning from 10 am - 1 pm
333 Winooski Ave (next to Good News Garage)
corner of N. Winooski and Riverside
With local artist Trish Denton

Are you a dreamer or wisher or dancer or singer or storyteller or listener or mover or shaker or changemaker or shapeshifter or fanciful or heroic or hunter or gatherer or friendly or shy or wild and special? Are you between the ages of 6-14? JOIN THE CLUB!

Every Saturday morning we will collectively construct a play by piecing together our ideas with costumes, sets, good music and lots of expression. Parents can see the spontaneous creation at the end of club at 12:45 pm when they come to pick up.

Starting JUNE 12th -- Bring water and snack and drop-in at 10 am ready to make friends, fun and awesome art! Donations accepted.

More info @ http://www.verymerrytheatre.org/333.php

Meet: TRISH DENTON

Director Statement: When Don Wright gave me the opportunity to begin a Saturday Morning Drama Club at Very Merry Theatre's 333 Space, I was elated. The lightning bolts of creative energy bursting from a kid's smile always charge me with joy to continue doing the hard work of being an artist, mother, mentor and community builder. I love collaborating with kids to make spontaneous works of art with intentions of exploration, inquiry, connectivity and fun (of course). I believe that when we are organizing around each other, working together, merging ideas and converging our energies that wild inspirations are inevitable!

Here is a little about the work I have done, so you have an idea of who's driving the crazy train that is Drama Club!

Biography: Michigan native Trish Denton is a self-taught costumer, visual artist, and puppeteer. Her vaudeville-influenced stage talents include physical comedy, clowning, operatic singing, cabaret dance and fortune telling. She moved to Burlington, VT in 2009 as director of the Viva La Voce Puppet Opera. Trish transitioned into the role after initial entry into the troupe in 2007 as a puppeteer. She also plays a lead role in Burlington's annual Spielpalast Cabaret and is parade leader/performer in the Unbearable Light, a 30-person performance troupe of street buskers on staff for the Bonnaroo Music Festival.

As a low-residency student at Goddard College from 2004-2008, Trish toured with the ClothingChange project, a traveling fashion show and info center addressing recycling through re-designed garment making. During this time she also helped to establish a worker-owned cafe and theater in Montpelier, VT, The Langdon Street Cafe. There, she frequently costumed and danced with Sputnik, a synth band led by Anais Mitchell (Righteous Babe Records). From 2006-2008 Trish regularly performed in streets, cafes and galleries with various handcrafted props used for fortune telling.

Her studies at Goddard culminated with her thesis 'The Homing Device', an object theater performance that exhibited at the International Toy Theater Festival in New York and the long-established Bread and Puppet Theater. The Homing Device is currently on exhibit at the Main Street Museum in White River Junction, VT. Her infatuation with independent museums blossomed in 2004 when Trish was an actress at The Underground Railroad Living Museum in the crypt of a historic Detroit church.

Trish is also the mother of 6 year old Augustus Thomson and teaches puppetry, cardboard crafting and performance skills to children in various venues. She is active in bringing the arts into public schools and community centers. Presently, she is running summer camps with themes of Mysticism, Ritual and Magic and running a Saturday morning club at The Very Merry Theatre's 333 SPACE. She also is an educator for Burlington City Arts and the Shelburne Museum.

Saturday, May 29, 2010

Play: THE GODDESS, HER CAT AND THE RIDDLE OF THE SPHINX

All club plays are written as a group collaboration between the participants and the group leader.
May 29, 2010

THE GODDESS, HER CAT AND THE RIDDLE OF THE SPHINX

Starring:

The Sphinx (Emma)

Isis the Goddess (Sabine)

Tigress the Cat (Maddy)

The Sculptor, The Baker, The Easter Bunny (Emma)


Synopsis:

  1. In an Egyptian Temple, Isis and Tigress sit in the sitting room playing sanskrit games. Isis complains of being thirsty and Tigress goes to the pitcher to pour her some cold, cool water. The pitcher is dry so Tigress goes outside of the temple to the well. To her shock the well is also empty. Tigress runs to Isis to report that there is no water in the well. Dumbfounded, Isis suggests that they go down to the river together to see what the problem is.

  2. The two sit down next to the river, chalices in hand. They dip the vessels into the river and nothing comes back but air. They reach a bit further and nothing comes back but air. Reaching even further, the two bring their chalices back up and dry, gravely dirt comes pouring out. “This is an emergency!” proclaims Isis. “We must go see the Sphinx!” Walking thirsty though the desert, Isis and Tigress seek answers from the river Sphinx. The Sphinx sits smuggly on her perch. To Isis and Tigress' inquiry she calmly states that yes, it was she, who dried up the river Nile. The Sphinx will not invite the water to flow again until she receives 3 gifts that demonstrate the answer to a grand riddle. The two agree to accept the challenge.

  3. “For your first quest, find a representation of the answer to this riddle... ''What goes on four legs in the morning, on two legs at noon, and on three legs in the evening?' Go to Greece and bring me back this gift. Saddling their magic flying carpet, Isis and Tigress find themselves in Greece amongst massive stone scraps near the workspace of a gifted sculptor. Chiseling the finishing touches on a beautiful statue of a man, the sculptor dryly greets the breathtaking Isis and her talking cat with an air of complete disinterest. He was so taken with his own work. The two ask him if he knows the answer to the Sphinx's riddle: 'What goes on four legs in the morning, on two legs at noon, and on three legs in the evening?' Impatiently, the sculptor remarks, “Of course I know the answer. Why it's MAN of course. Look at my immaculate sculpture! Excuse me while I fetch a different chisel...” As he walks away, Tigress comments, “Well he said to have a look, perhaps he wouldn't mind if we looked at it on the magic carpet?” Swiftly and sneakily the two hoist the life size statue and make off with it. As they fly overhead, the sculptor returns shouting in distress “My statue! No! Come back....”

  4. Returning to the Sphinx, Isis and Tigress present her with the sculpture. “Your gift is absolutely correct,” states the Sphinx. In the morning, the beginning of his life, man crawls on four legs. In the afternoon, the middle of his life, man walks on two, but in the evening of his life, in his old age, man uses a cane and walks on three. You have done well. For your next quest, please find the very thing I describe in this riddle... 'I am fair, I am true, The present someone else would give to you, As sweet as honey, As the first morning dew.' Go to Easter Island to solve this riddle. Tigress and Isis saddle the magic carpet and soon find themselves on Easter Island in a paradise of bird song, sweet smelling trees and open waters. On a hill they see the Easter Bunny picking flowers. “So this is where the Easter Bunny lives the rest of the years!” Flying down to the Bunny, they ask him, “Easter Bunny, do you know the answer to this riddle... 'I am fair, I am true, The present someone else would give to you, As sweet as honey, As the first morning dew.' Dreamily, the Bunny exclaims, “Of course I know the answer. Why it's FLOWERS of course. Feast your senses on my flourishing bouquet. Here, you hold that while I pick some more...” As he walks a little further into the dense flora to collect, Tigress comments, “Well he said to hold the flowers, perhaps he wouldn't mind if I held them all the way home?” Swiftly and sneakily the two steal away with the fragrant bouquet to the carpet. As they fly overhead, the Bunny looks around confused, “My perfect bird of paradise! O Dear! Heavens! Come back...”

  5. Returning to the Sphinx, Isis and Tigress present her with the bouquet. “Your gift is absolutely correct,” states the Sphinx. You have done well. For your next quest, please find the delectable I describe in this riddle... 'Yummy, Scrumptious, Piping Hot, You'll find me in a special spot, this creation of choc-o-lot.' Go to France to solve this riddle. Tigress and Isis saddle the magic carpet and soon find themselves in France in a slurry of pedestrians, marketplace pizazz and bustling commerce. Following their noses into a nearby pâtisserie (bakery) they find a plush and jolly pastry maker. Taking a bite of everything he has made, he is interrupted by Isis and Tigress. “Excuse me Sir, but do you know the answer to this riddle... 'Yummy, Scrumptious, Piping Hot, You'll find me in a special spot, this creation in choc-o-lot.' With his mouth full of cookies and cakes, the pastry maker nods pointing at something in his ornate glass case. There within is a perfect chocolate CUPCAKE, with a swirl of soft whipping and a tiny berry on top. As he turns to wipe his mouth, the two nod at each other, and like a flash of lightning, they are off with the still-warm little cake. A dough-muffled exclamation comes from within the pâtisserie, but Isis and Tigress are already flying over the double-domed cathedral to their own time and place.

  6. Returning to the Sphinx, Isis and Tigress present her with the cupcake. “Your gift is absolutely correct,” states the Sphinx. You have done well. Isis and Tigress are eager for water to flow again in the river and urge the Sphinx to incite the flow. “I'm sorry, but what you have forgotten about this challenge is to learn the lesson that inspired me to dry up the river in the first place. People take water for granted and forget to be thankful. It isn't until it is gone that it is appreciated. Did you thank the sculptor, the bunny and the pastry maker for the work they do? The gifts they provide us?” Isis and Tigress knew that they had missed something: THANKFULNESS. And so, once the gifts were returned to their creators with apology and gratitude, Isis and Tigress helped the people of their land to understand the gift of art, ceremony, food, flora, fauna, air and of course, water. The river flowed freely once again.