Tuesday, November 9, 2010

Guest Artist on Dec. 4th ! GENESE GRILL

Genese Grill is a painter, writer, professor and German scholar living and working in Burlington, Vermont. She believes in the magical power of words and images to change the world instantly. Genese will help us to work on a SPECIAL PLAY on DECEMBER 4th. Perhaps something influenced by German fairy tales or a play where magic words make a painting come to life? Come and find out!

Saturday, November 6, 2010

Play: WHERE ARE THE SINGING WONDER WINGS?

All club plays are written as a group collaboration between the participants and the group leader.
November 6, 2010

WHERE ARE THE SINGING WONDER WINGS?
Starring:

Orphan Tom (Davis)
Orphan Caroline (Cossette)
Lady Golden Sun Ray (Molly)
Wise Guy (Harry)
Dandy the One Man Bandstand (Oliver)
Cloud the Ragtime Dancer (Ian)
Lily Blossom the Flower Fairy (Abigail)
Honorable Alligator Fairy (Olivia)
Wendy the Wave Dancer Fairy (Isabelle)
The House for Poor Children Administrator (Trish)

Crew:
Ryan

Synopsis:
Intro. In the cold and dimly lit orphanage Tom and his sister Caroline try to warm each others hands. They talk of their longing for parents and to be in a better place. Suddenly The Administrator bursts into the room and demands that the two start scrubbing the floor. She storms off in a tissy, only to return a few minutes later to announce that the children should be on their best behavior because a patron of The House for Poor Children was coming to visit that afternoon. She warns them that they will be VERY VERY sorry if they rat on her for running a horrid operation. Soon after, The Administrator returns with the saintly Lady Golden Sun Ray and her right hand man, Wise Guy. The Administrator tries to cover up the cruel labor she is subjecting the children to by claiming "...they are so ambitious about keeping their room clean!" Lady Golden Sun Ray asks The Administrator to be alone with the children and The Administrator agrees, but not without first giving a death look to Caroline.
Once alone with the children, Lady Golden Sun Ray asks about the quality of their lives in the orphanage. The children are blatantly honest and their annals are disturbing to their listeners. Lady Golden Sun Ray is moved and assures the children that she will return with a plan to bring a better life to ALL the children of the orphanage.
I. In the parlor of Lady Golden Sun Ray, she and Wise Guy counsel about a plan of action for the orphanage. Suddenly, "I have it!" She decides to host a gala entitled The Benefit Ball for The House of Poor Children. "It will be an evening where no expense is spared to raise funds for those poor children. Wise Guy... I think the most important thing is who we book for the entertainment..." She asks Wise Guy what the hottest bands are in town at the time. Two acts come to mind for him, a vaudeville duo entitled BAND JAM, and a trio of doo-op fairies called THE SINGING WONDER WINGS.
His madame insists she brings them to her at once for an audition. The first to show is BAND JAM consisting of Dandy the One Man Bandstand and Cloud the Ragtime Dancer. After humbly introducing themselves the 2 break out into song and dance, Dandy blasts his trumpet and Cloud twirls and tatts his cane. It is a very impressive act. Lady Golden Sun Ray asks them to wait patiently in the hall. Wise Guy then brings THE SINGING WONDER WINGS into his madame's presence. The ladies confidently introduce themselves as Lily Blossom the Flower Fairy, Honorable Alligator Fairy and Wendy the Wave Dancer Fairy. They then sing an amazing version of Twinkle, Twinkle, Little Star, complete with dazzling choreography. They are riveting. Lady Golden Sun Ray asks them to wait patiently in the foyer. Pacing back and forth, her decision is a very difficult one to make. At last she decides on THE SINGING WONDER WINGS because they are an act that is more well known. She calls for BAND JAM and regrettably tells them that she has made another choice for the headlining act for the affair. She hopes that they will accept her praise as an amazing act and also her invitation to the gala. The 2 leave sad and disappointed. As they are leaving through the front of the palace, they pass the fairies in a cacophonous explosion of chatting and excitment. One girl says "...I was so nervous I nearly fainted." While another teases, "...perhaps you were being tickled by a ghost!" And the other says, "Yes, we all know that fairies can't help but faint if they are tickled!" Poor Dandy and Cloud just shake their heads and slowly wander out past THE SINGING WONDER WINGS.
II. At the Benefit Ball for The Home of Poor Children, the party goers are pumped. Hot Jazz blasts onto the spring loaded dance floor and the crowd is swingin'. (Each character has a dance solo here). The orphans, Tom and Caroline cannot even believe that Lady Golden Sun Shine has brought them to the gala as honored guests. They have never seen such a lavish affair. While Lady Golden Sun Ray is making her grand speech from the balcony, the fairies sneak away to practice for their performance. The speech is very, very long and Dandy the One Man Bandstand begins to grow cold and bitter when he hears the Lady mention all the notable people in their town. He looks to Cloud the Ragtime Dancer for comfort. Cloud tells him to get over it, but Dandy just can't. "Come on Cloud! Let's get out of here..." As Dandy and Cloud head out, they come across the SINGING WONDER WINGS practicing their numbers. Dandy and Cloud exchange a look, crack their knuckles, wriggle their fingers and sneak up behind the fairies. A TICKLING sneak attack. Down goes Lily, down goes Wendy and Honorable Alligator is the last to fall, but not before catching a murky glimpse at the face of her attacker. Slapping five, Cloud and Dandy nonchalantly return to the party just as Lady Golden Sunshine is announcing the starring act. "I proudly present to you all, THE SINGING WONDER WINGS!" The lights hit the stage, but it is empty. "THE SINGING WONDER WINGS!" She attempts again... no dice. Nervously clearing her throat, she tries one last time, "THE SINGING WONDER WINGS!!!?" Crickets chirp. "Wise guy...?" She whispers over the mic. Wise Guy has to think fast. He can't find the fairies anywhere. 'Accidentally' bumping in Dandy The One Man Bandstand, Wise Guy impulsively asks if BAND JAM are able to play... right away. Knowing that this would happen Dandy and Cloud are ready to roll and hit the stage in style.
III. The orphans Caroline and Tom are confused as to where the fairies could have gone. Venturing off to explore, they find the fairies sleeping sweetly on the grass in the front garden. They arouse the fairies from their slumber and help them to their feet. The fairies are barely conscious and can't recall what happened. The children take the fairies to see Lady Golden Sun Ray to explain. As they reach the balcony overlooking the party, Honorable Alligator finally comes to her senses. We see her pointing to the culprits from the balcony and the hot jazz heats up as Wise Guy begins chasing Dandy and Cloud around the grounds. The audience is in uproarious laughter, thinking the pursuit is part of the act. Finally Wise Guy clobbers the two, grabbing them by the scruff of the neck. He drags them into the palace to face Lady Golden Sun Ray and the fairies.
IV. Cloud and Dandy fall to their knees begging for forgiveness from Lady Golden Sun Ray and the fairies. Dandy begins to cry, saying he has worked so hard as an artist, but it is very difficult to get exposure. He just wanted this gig so badly, he felt like it could be his 'big break'. The orphans are moved by his tears, the fairies can certainly relate and Lady Golden Sun Ray is always filled with forgiveness. She steps forward and says, "Dandy. Cloud. You should really ask for forgiveness from Tom and Caroline. This evening was supposed to be in THEIR honor... to honor the orphans in our community. It is not about 'exposure' or 'fame', it is about sharing and love. You were only thinking of yourselves tonight..." Dandy and Cloud look at the orphans and can see the hand they have been dealt. They both rise to their feet in acceptance. They pay respect to Tom and Caroline and sincerely apologize. Lady Golden Sun Ray says, "There is only one thing that can be done."
V. On the stage THE SINGING WONDER WINGS enter, they bow and move to the side, then JAM BAND enters and moves to the other side, lastly Tom and Caroline enter, they do a little dance and take center stage. The whole crew makes music and dances together: it is an amazing number. At the end of the song, Lady Golden Sun Ray comes to the mic and says, "...And now for the happy ending. Ladies and Gentleman, I'm announcing my adoption of Tom and Caroline. They are my new son and daughter."

Monday, November 1, 2010

Play: SOMETHING 'BUSHY'

All club plays are written as a group collaboration between the participants and the group leader.
October 30, 2010

SOMETHING 'BUSHY'
Starring:

Old Wizard Bandit (Davis)
A Museum Curator named Friendly Dude (Josh)
Skull Sorceress, Silver Sword (Maddy)
Vampiress Vaniseeka (Taylor)
Messenger Faerie of Fairness (Lil' Ian)
Mr. Sunshine, "For Hire" (Big Ian)

Synopsis:
Intro. Friendly Dude needs to hurry to the museum with some new artifacts he has aquired. It seems to be taking forever to cross the busy street and he notices that a very old man is having the same trouble. Always one to be civil and dutiful, Friendly Dude takes the old man's arm and offers to help him cross the street. They cross and as taxi cabs come to screeching halt, Friendly Dude boasts to the old man about how helpful he tends to be. When it is time to part, Friendly Dude whistles away and we see that the old man has pick pocketed him. With a $50 bill in hand the old man states "I, Old Wizard Bandit, never cease to get richer and richer. Ah ha ha ha, ah ha ha ha...!" He cackles while dancing a celebratory jig.
I. Friendly Dude arrives at the museum and begins to take an inventory of the new artifacts for the collection. "Ah yes, one ancient Egyptian eyeball remover for mummy making, one 19th century school room bell, one pre-world war II Belgium Chocolate Tin, one fossilized hand... Oh my!! The bill!! Where is the $50 bill imprinted by Skull Sorceress, Silver Sword? Oh heavens! I've lost one of the most powerful spells ever written in the history of the world... signed by 'Silver Sword'!! A priceless piece! No! What will I do? Ahhhhhh!!" Pacing madly back and forth, Friendly Dude finds salvation, "I know! I'll call Mr. Sunshine "For Hire"." Mr. Sunshine arrives introducing himself as the man who can do, and will do, anything and everything, "For Hire". He is more than happy to help in the search for the missing 'Silver Sword' piece, but not without a hefty charge... Friendly Dude offers him the fossilized hand and they're off.
II. In a nearby mountain range, Old Wizard Bandit is in his cave counting his monies, taking stock of his gold and jewels. At some point he tosses aside a fifty dollar bill that has writing on it. "What a waste! What kind of fool would scribble all over a perfectly useful $50 bill?" His daughter, Vampiress Vaniseeka awakens for the night. "Good morning night... good morning cave... good morning bats... good morning father! Huuhhh! FATHER! You've been stealing again!" Vaniseeka scolds him for his compulsive behavior and reminds him of his promise to her to stop his old ways. She is very disappointed. She stomps off and calls for Messenger Faerie of Fairness. "Messenger Faerie! Please go to the Skull Sorceress at once and ask her to make a spell that will change my father's thieving ways forever!" Messenger Faerie rushes off on his mission.
III. In the streets, Mr. Sunshine "For Hire" is hot on the trail of the missing magic $50 bill. He is so focused that he nearly knocks Messenger Faerie over. "Hey... what's the big idea, pal... Oh! Messenger Faerie! It's you bro! How's it going?" The two old pals bump knuckles and catch up a bit. Messenger Faerie explains that he is on his way up the mountain to visit the Skull Sorceress, Silver Sword, to obtain a spell for Vampiress Vaniseeka. Mr. Sunshine can't believe the serendipity and suggests that they pay a visit to the Sorceress together. Mr. Sunshine has some questioning for the famed Diva Sorceress. The two continue to catch up while climbing the steep trail to the Skull Sorceress' cave.
IV. Once at the cave, Silver Sword is found practicing incantations. Mr. Sunshine cuts right to the chase about the the piece she loaned to the museum taking a little vacation. Upon hearing the description of a "$50 Bill with a spell engraved upon it," Messenger Faerie has put two and two together that he might know the whereabouts of the missing piece. Stroking her pet human skull, Silver Sword is foaming at the mouth with rage upon hearing the news. She shrieks that Friendly Dude must come and see her "at once!" or else. Mr. Sunshine is startled by her dramatic reaction and rushes off to furnish Friendly Dude. Meanwhile, Messenger Faerie is hoping to resolve his business with her, and to offer the information he may have, but cannot get a word in edge wise as the diva sorceress goes on and on about her disappointment. He follows her around the cave trying to interject, but she is self-absorbed. She resolves to consult the divining eyes of the skull to find where the piece has gone. Just as she utters the final words of her divine summoning spell, Mr. Sunshine and Friendly Dude reenter the cave. "Ah-hah!" She shouts, "Old Wizard Bandit foolishly pick pocketed the spell, mistaking it for a mere $50 bill. Fool!" Messenger Faerie just shakes his head. He tried to tell her.
V. Mr. Sunshine "For Hire", Messenger Faerie, Friendly Guy and Silver Sword all take the mountain path to Old Wizard Bandit's cave. In this time, Old Wizard Bandit has realized what the imprint on the $50 bill is a spell signed by the powerful Sorceress 'Silver Sword'. Not only is Old Wizard Bandit addicted to stealing, but he has an unquenchable thirst for powerful magic. His daughter Vaniseeka has been imploring him to leave the spell alone, as the gang rushes into the cave. Silver Sword shouts at him, "Old man! Do not be a fool! If you read that spell with an impure heart, something 'bushy' will happen!" The Wizard simply will not heed warning and reads the words aloud. He is immediately transformed into a shrub (with a beard). Everyone in the cave looks apologetically at Vaniseeka, lowering their heads to pay respect. It is a shocking conclusion. So it seems! Suddenly, the bush begins to shake and out jumps a young Wizard Bandit. "It is as though I am reborn! A new man! I plan to turn over a new leaf and never steal again!" Silver Sword affirms, "...powerful magic indeed..."

Saturday, October 23, 2010

Play: THE NEIGHBORS FRIGHT + THE MOONS LIGHT

All club plays are written as a group collaboration between the participants and the group leader.
October 23, 2010

THE NEIGHBORS FRIGHT AND THE MOONS LIGHT
Starring:

Sassun the Winged Frog (Finn)
Flame Breather the Fire God (Olive)
The Moon (Taylor)

Synopsis:
Intro. The Moon rises and situates herself in the sky. She gazes down to the Earth below and hones in on the abutting lands of Sassun the Winged Frog and Flame Breather the Fire God. It is clear that there is unnecessary tension and fear between the two neighbors. Fire Breather is threatened by the falls and ponds of Sassun's land because he is afraid that it's waters will extinguish his fires. Sassun keeps his distance from the brimstone and lava pools of Fire Breather's land because he is afraid the heat will parch his waters. Although they recognize one another, the neighbors don't dare traverse the distance between their homes to meet. The moon sees this and says "Something must be done".
I. Every evening when the moon rises it is supper time for the two neighbors. Fire Breather is an exquisite chef. He can braise, broil, grill, roast, scorch or sear ANYTHING just using his breath. He prepares sumptuous feasts fit for an army, but once the cooking is done, he has lost his appetite. A meal just isn't a meal enjoyed when eaten alone.
Sassun enjoys the hunt. He hops around the pond crunching and munching on water bugs, flies, mosquitoes and floating plant matter. He has his fill, but wishes for more warmth and tending at supper time. His hunting is tiring and he is left unfulfilled.
II. After supper time the two usually enjoy an evening pastime. There is nothing more satisfying for Fire Breather than playing his horse-head banjo. Fire Breather will sit by a sulfurous lava pool and pick to his hearts content. Many times Sassun will overhear the distant music and singing. His favorite thing to do is to dance! Flapping his wings and hopping wildly, his jumping jig is ecstatic. He often wishes that the music were only a bit nearer, so that the vibrations could resonate near to his heart. Fire Breather often wishes that he had an audience when he played horse-head banjo.
III. Most times, when Fire Breather is done with his evening pastime, he will tend to his fires longing to have someone to attend to. As he stares into the dancing flames, he wishes for someone to talk to. When Sassun is done with his evening pastime, he often meditates at his pond. Peering into his own reflection, he wishes the face peering back would speak. This nightly ritual is followed by sleep.
IV. On this particular evening the moon chooses to intervene. "Something must be done," she says. She fetches two small envelopes and sneaks out of the sky to the home of Sassun and then to the home of Fire Breather, leaving the envelopes on their doorsteps. The next morning the surprises are found. "It is an invitation..." States Fire Breather in a delighted manner, "...to the Equinox Masquerade Party hosted by the Moon!" Says Sassun excitedly. The two spend the whole day preparing their costumes for the party.
V. That night, the moon rises and then descends from the sky into a meadow near the fire and water lands. Met by a the masked Sassun and Fire Breather, the 3 dance and sing the night away. When too tired to carry on, the moon asks the two to remove their masks. The neighbors are shocked to see that they have been enjoying the very person they fear -- all evening long. The Moon says, "It is done..." And returns to her place in the sky. From then on Fire Breather and Sassun are freed from their fear. They can begin traversing the distance between them to meet halfway, to have the friendship they were longing for. It starts... with music and dance!

Saturday, October 9, 2010

Play: THE FOREST FIGHTERS VS. DOOM DOZER

All club plays are written as a group collaboration between the participants and the group leader.
October 09, 2010

THE FOREST FIGHTERS VS. DOOM DOZER
Starring:

Wizard of the Forest (Finn)
The Elfin Prince(Davis)
Shadow the Lion (Olive)
Storm the Minotaur (Augie)
The Ember Goblin (Sylvan)
Rambo the Hunter/Gatherer (Hussein)
Commando (Adin)
Poison Troll (Ian)
Doom Dozer (Trish)

Synopsis:
Intro. As Storm and Shadow hide behind some shrubbery to observe, Doom Dozer (a cigar smoking, fat cat driving a blingin' bulldozer) is heard coming in the distance. The sound gets louder and louder until suddenly we hear grating tracks and manic laughter. Doom Dozer plows over an innocent tree, past Storm and Shadow's hiding place and then sadistically crashes through another tree. As he leaves the scene, Storm and Shadow burst out of their hiding, the lion exclaims "The Wizard was right. Something very evil indeed was coming to our home. What shall we do?!" They try to revive the trees (Ian and Finn), and nothing seems to work. In total distress the two discuss what to do. They decide to go straight to the council of the forest to issue a warning.
I. In the cave of the council, The Wizard and The Elfin Prince meet with Rambo and Commando. The representatives from the different tribes are arguing over a petty squabble. Rambo is too proud to give in to a small treaty that will bring more peace to the people sharing the forest. A heated argument is in effect. Suddenly, Poison Troll and The Ember Goblin burst in with the news they've gotten from Shadow and Storm. The Wizard is sad to hear that his premonition of evil was upon them. He pleas with Rambo and Commando to settle the disbute, put their differences aside and join the fight against Doom Dozer. Rambo is too proud and will not join forces until his terms are agreed upon in the treaty. He storms out of the room with Commando at his heels.
II. Rambo and Commando return to their base in the deep in the forest. Upon reaching the base they are shocked by what they find. The large trees that housed their families, belongings and stores have been knocked down. Rambo is in shock. He paces, not sure to feel rage or despair. The men hear a groaning sound coming from under one of the large, fallen trunks. With all of their strength, they lift the tree off of Storm and Shadow. The two injured beasts crawl out from beneath the tree and fall to the ground. "Who did this to you?!", demands Commando. Storm states coldly, "Doom Dozer". Commando pleads "Rambo, we must do something! We must stop him!" Rambo goes down to one knee, looks at the sky, saying "It will be done."
III. Rambo and Commando return to the council and agree to sign the treaty as a gesture of peace. Rambo tells the Wizard he is willing to train anyone that is willing to face Doom Dozer. The Forest Fighters are ready.
IV. Doom Dozer is making his usual rounds felling trees. "Ha! Ha! 3000 trees down in one day! A new record! Oh the dollars! Pouring in! Soon, I will be the richest man in all the land..." And then! The Ember Goblin ambushes Doom Dozer and battles with all his might. Then Storm... then Shadow... every Forest Fighter steps out and has a solo battle, but is dozed to the ground. Then The Wizard of the Forest comes out with his wand saying "This won't work, we all have to join together!" The Fighters rise up and link arms making a unified front. Doom Dozer begins to breakdown and spin out. "No! Nooooooooo!" He shrieks while the Forest Fighters chant, "This is our forest! This is our forest!" Doom Dozer is breaking down as the Fighters make a tight circle around him. As the circle opens up, we see there is nothing left but a skull. The Fighters drop their weapons and pay respect to the skull. The Wizard concludes, "Our UNITY has defeated him."

Monday, September 20, 2010

Play: THE STONE OF DUTY

All club plays are written as a group collaboration between the participants and the group leader.
September 18, 2010

THE STONE OF DUTY
Starring:

Wizard Snumblesnore (Finn)
Crystal the Universal Princess(Molly)
The Flower Gardner named Unicorn (Sky)
Esamaya the Bollywood Goddess (Sage)
Royal Kingdom Clown (Summit)
The Rope Charmer (Tristan)

Synopsis:
Intro. Set in the clouds, Esamaya looks over the land and senses a disturbance. She fears that the evil Sorcerer of Doom will return to the land, bringing darkness and suffering. She sees light coming from the castle laboratory of Wizard Snumblesnore. She blesses his work, trusting that he also senses the return of the Sorcerer of Doom and is working on a solution
I. Within the stone walls of Wizard Snumblesnore's lab, tiny lightning rods, bursts of color and snapping, fizzing sounds shoot around his work table. He reaches into his 'materials cylinder' and pulls out eye of newt, frog warts, ect. To complete this potent potion that will alter dark destiny, the wizard must add one ounce of good humor, 1000 snake scales, several wildcrafted herbs and The Stone of Duty. He resolves to venture into the town to seek the items from the market... all but the Stone of Duty... it would be difficult to procure the precious stone from the princess of the town...
Esamaya is still watching from the clouds and conspires to create an event that will bring the princess and wizard together.
II. Once in town, Wizard Snumblesnore navigates the hustle and bustle of the market. He follows the laughter to where Royal Kingdom Clown is busking(street performing). After the performance, the wizard appeals to the clown for an ounce of good humor. The clown is more than happy to help his friend the wizard. Next, Wizard Snumblesnore approaches the Rope Charmer. After the Rope Charmer performs a masterful rope levitation act, the wizard tells him of his need for 1000 snake scales. Of course! The Rope Charmer runs off to ask his cousin the Snake Charmer for the scales. He returns promptly with a golden cask full of scales. The wizard is very grateful. Lastly, the wizard finds his friend Unicorn, a flower gardener. The wizard details the various plants needed for his potion, and Unicorn's nimble hands pick through foxgloves, borage and geraniums seeking the flowering herbs needed. She briefs Wizard Snumblesnore on the rumor that Crystal the Universal Princess would be presenting Esemaya the Bollywood Goddess at a grand gala that evening. Wizard Snumblesnore thanked Unicorn and dashed off to prepare himself for an unexpected gala that evening.
III. At the gala, Crystal the Universal Princess addresses the masses from a high balcony. She is gracious and also severe about her duties as the princess and most importantly the keeper of The Stone of Duty. She feels that it is her most important duty to provide the people of her land with the finest art in the universe. She is pleased to present a special performance from Esemaya the Bollywood Goddess. The crowd goes wild as Esemaya makes her entrance down the grand staircase. The sounds of drums and bells escort her as she bursts onto the stage into full dance. At the height of the excitment, Crystal, descends the grand staircase and begins to dance in unison with Esemaya. It is an epic performance. The crowd is utterly wow-ed.
IV. After the show, Wizard Snumblesnore approaches Esemaya and Crystal. He relates his need for the Stone of Duty. Esemaya confesses that she encouraged Crystal to host the performance to bring the wizard and the princess together. She assured Crystal that if she would let the wizard use the stone for his work, great change would occur in the dark destiny of the land. The princess is reluctant to relinquish the stone to the wizard. It is her duty to protect it. And so, with no time to waste, the wizard invites the princess to work on the potion with him. Perhaps, he will need some collaborators in this task. Outside the gala, Wizard Snumblesnore, Crystal the Universal Princess, Unicorn, Esamaya the Bollywood Goddess, Royal Kingdom Clown and
The Rope Charmer are headed in a marching procession to the castle laboratory. Once there, each of their gifts are bestowed on the potion making it even more powerful. Bathed in light, the group rejoices in the success of the potion, trusting that they will have what they need if ever threatened by Doom.

Saturday, September 11, 2010

Play: THE AMBITIOUS HOUSE PLANT

All club plays are written as a group collaboration between the participants and the group leader.
September 11, 2010

THE AMBITIOUS HOUSE PLANT
Starring:
The Mayor (Jordan)
The Plant (Thomas)
Crescendia the Concert Pianist(Taylor)
Inspector Emerald (Malichi)
Deigo the Ghost of Destiny Revealed(Tristan)

Crew:
Oskar

Synopsis:
I. We find ourselves in the castle-like mansion of The Mayor. She breezes into her parlor, exhausted from a hard day of running the town. The only thing she looks forward to on a day like this is when she will find time to tend to her precious plants. The most prized plant sits on a pedestal in the middle of the room. As she waters it, they communicate, The Plant is non-verbal, so The Mayor interprets to the audience. "What is this my dear one?... You feel you have outgrown your pot? You want to go to MED SCHOOL?! Ha ha! That's preposterous! Who ever heard of a plant going to Med School. You shall stay here with me... it is your duty to look beautiful for me."
The Plant becomes sad and wilted. Alarmed, The Mayor fetches Inspector Emerald to talk some sense into the young plant.
II. The Sheriff of town, Inspector Emerald, bustles in. He assures The Mayor that he..."knows the law! The laws of nature!" And will have a-talkin' with The Plant. Accompanied by Crescendia the Concert Pianist, Inspector Emerald explodes into song and dance, reasoning with The Plant that it is unnatural for a plant to go to Med School. Soon The Plant joins into the song and dance and in the end, The Plant's ambitions are defeated. The Plant resigns to making a comfortable life, potted on a pedestal for eternity. The Mayor is pleased.
III. That night The Mayor has a troubled descent into sleep. She is visited by Diego the Ghost of Destiny Revealed who takes her to dreamland. In her dream, The Mayor finds the most gorgeous, flourishing garden she has ever seen. It is paradise. All of the plants welcome her and wish to be friends with her ... Their perfection soon changes from being alluring to being just plain creepy. Suddenly, The Mayor realizes she is turning into a plant and is trapped in place by roots. The other plants in the garden are pleased and express this avidly in creepy, high-pitched voices, "Now you can stay with us, right here in this garden, forever, and ever AND EVER AND EVER AND EVER..." The flowers keep chanting ever and ever as The Mayor awakes from the nightmare. She quickly picks up the bedside telephone to make an important call.
IV. In the final scene we are in the town hall and the distinguished, Crescendia the Concert Pianist is doing a preamble behind a podium. She is there to present the Mayor's Awards for Educational Excellence. This year the town will be presenting a scholarship to one lucky recipient to attend the local Medical School. The Plant's ambitions are reawakened upon hearing this. It's leaves have become shiny and lustrous once again... people AND plants can have their dreams. This The Plant believes. The show closes with Crescendia opening a small white envelope to announce "The Plant is this year's deserving scholar!"